Mobile Legends Ranked Mode Development
Budget / Salary$10–50
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m expanding my Mobile Legends project with a dedicated Ranked mode focused on ranking and rewards. The core gameplay is already in place; this task is strictly about building the ranked layer so players can climb tiers, earn season-end prizes, and track progress match-to-match.
Scope of work
• Design and document a ranking algorithm that updates after every match in Ranked mode.
• Implement persistent player data storage (Firebase, PlayFab, or a comparable backend) so ranks and stats carry across sessions.
• Code the reward distribution logic for daily, weekly, and season-end payouts, following the typical Warrior-to-Mythic tier structure.
• Provide a functional prototype (Android APK plus commented source) that integrates seamlessly with the existing match flow.
Technical notes
The current build runs in Unity, but Cocos is acceptable if it speeds delivery. Leaderboard calls, progression resets, and reward timers should be clearly modular so they can be tweaked without touching combat code.
Acceptance criteria
• Clean compile with no critical warnings.
• Ranking climbs or drops correctly after each completed Ranked match.
• Rewards trigger on schedule and match the tier earned.
• Basic UI stub displays current rank, points to next tier, and earned rewards.
If you have prior MOBA or leaderboard experience, that will help me gauge fit. Once the prototype meets the above criteria, we can discuss follow-up iterations such as matchmaking or in-game events.
Scope of work
• Design and document a ranking algorithm that updates after every match in Ranked mode.
• Implement persistent player data storage (Firebase, PlayFab, or a comparable backend) so ranks and stats carry across sessions.
• Code the reward distribution logic for daily, weekly, and season-end payouts, following the typical Warrior-to-Mythic tier structure.
• Provide a functional prototype (Android APK plus commented source) that integrates seamlessly with the existing match flow.
Technical notes
The current build runs in Unity, but Cocos is acceptable if it speeds delivery. Leaderboard calls, progression resets, and reward timers should be clearly modular so they can be tweaked without touching combat code.
Acceptance criteria
• Clean compile with no critical warnings.
• Ranking climbs or drops correctly after each completed Ranked match.
• Rewards trigger on schedule and match the tier earned.
• Basic UI stub displays current rank, points to next tier, and earned rewards.
If you have prior MOBA or leaderboard experience, that will help me gauge fit. Once the prototype meets the above criteria, we can discuss follow-up iterations such as matchmaking or in-game events.
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