Mobile First-Person Multiplayer Parking Game -- 2

via Freelancer ·

Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted1 hour ago
I need a complete mobile car-parking game built in Unity that plays entirely from the driver’s seat. The core loop is classic parking-lot precision, but in real time I want players to see (and accidentally scrape) one another’s cars inside a shared multiplayer lobby. Alongside the competitive aspect, each user must be able to tune and visually customise their vehicle—wheels, suspension, paint, body kits—then take that personalised ride straight onto the asphalt.

Target devices are iOS and Android; performance has to remain smooth on mid-range phones. All parking physics, collisions and controller inputs should feel weighty yet responsive from the first-person view. Please integrate voice or text chat only if it can stay lightweight; otherwise quick emote pings are enough.

Because Unity is the chosen engine, I expect the project structured in clean, commented C# with a simple backend solution for matchmaking and room management (Photon, Mirror, or your preferred Unity-friendly networking layer). Artwork can start with high-quality placeholders so long as the pipeline is ready for final assets.

Acceptance criteria
• Two platform builds (Android APK + iOS IPA/TestFlight) running the same codebase
• Smooth first-person cockpit experience with steering, throttle, brake, reverse and mirrors
• Up to eight players per session with basic latency compensation
• Customisation garage that persists player selections locally
• Complete Unity project and documentation explaining scene hierarchy, prefabs and networking setup

Deliver once these milestones are met and I can load, park, and crash into friends on both my phone and a tester’s.
mobile app development iphone android game design c# programming unity 3d physics unity
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