Mobile Aviator Game Build

via Freelancer ·

Budget / Salary₹12,500–37,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I want to turn my Aviator concept into a polished mobile game that feels fast, intuitive, and visually striking. You will take the project from initial prototype right through to a store-ready build, handling gameplay coding, UI/UX, basic art integration, and performance optimisation.

Here is what I expect:
• A complete, playable mobile build packaged for store submission.
• The full project source (Unity, Unreal, or another mobile-friendly engine you recommend).
• Core flight mechanics that feel smooth on touch controls, with clear feedback loops to keep players engaged.
• Sound, particle effects, and menus wired-up so the game looks and feels production-ready.
• A short hand-off guide covering project structure, build steps, and how to tweak settings or add content.

Acceptance criteria: the game must launch without errors on a mid-range smartphone, maintain a steady frame rate, and include at least one level or endless mode that demonstrates all core features you implement.

I can supply initial concept art, a rough GDD, and sample audio; you fill the gaps, iterate, and polish. Regular test builds and clear communication of progress are important to me so we can fine-tune mechanics and visuals along the way.

If you have shipped mobile titles before and can show examples, let’s discuss the workflow you prefer and agree on milestones.
mobile app development iphone game design unity 3d game development ui / user interface unity gameplay programming
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