Mobile Action Adventure Game Development
Budget / Salary₹1,500–12,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m planning to build a full-featured action-adventure game for mobile and need a developer who can take it from concept to store-ready release on both iOS and Android. Think fast-paced combat, exploration, and a story that keeps players hooked session after session.
The core work includes designing responsive touch controls, building levels that feel alive, and integrating smooth character movement, physics, and combat mechanics. I already have a rough storyline and basic art references; you’ll help refine them and make sure they translate into engaging gameplay loops.
Unity (C#) is my preferred engine because of its mobile optimisation tools and large plug-in ecosystem, but I’m open to Unreal if you can demonstrate clear performance gains on mid-range devices. Polished visuals and stable frame rates on common devices matter more to me than cutting-edge graphics that drain batteries.
Deliverables
• Playable prototype showcasing one full level, core combat, and UI flow
• Iterative builds for testing and feedback (TestFlight / Google Play Internal)
• Final build and source project, cleanly organised and commented
The game should be ready for store submission, with basic analytics, in-app purchase hooks, and compliance with App Store / Google Play requirements. If you have shipped action or adventure titles before, especially on mobile, I’d love to see samples or live links.
The core work includes designing responsive touch controls, building levels that feel alive, and integrating smooth character movement, physics, and combat mechanics. I already have a rough storyline and basic art references; you’ll help refine them and make sure they translate into engaging gameplay loops.
Unity (C#) is my preferred engine because of its mobile optimisation tools and large plug-in ecosystem, but I’m open to Unreal if you can demonstrate clear performance gains on mid-range devices. Polished visuals and stable frame rates on common devices matter more to me than cutting-edge graphics that drain batteries.
Deliverables
• Playable prototype showcasing one full level, core combat, and UI flow
• Iterative builds for testing and feedback (TestFlight / Google Play Internal)
• Final build and source project, cleanly organised and commented
The game should be ready for store submission, with basic analytics, in-app purchase hooks, and compliance with App Store / Google Play requirements. If you have shipped action or adventure titles before, especially on mobile, I’d love to see samples or live links.
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