Minigame Ad Routine Code Tuning
Budget / SalaryA$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m handing over a compact set of source files that run a simple minigame, control its ad flow, and include a helper routine. The current build works, but it needs tightening: faster load times, bug-free play, and a few small enhancements. I’m flexible on language—Python, JavaScript, C++, or whatever you feel delivers the cleanest, most maintainable result.
Here’s what I need from you:
• Performance optimisation so the game and ads snap into place without lag
• Bug fixes across the entire loop (gameplay, ad calls, UI)
• Light feature additions requested during review—nothing drastic, just smart tweaks that improve the user experience
Deliverables
1. Refactored, well-commented source code committed back to my repo
2. A concise change log outlining each fix, optimisation, and new feature
3. A brief live walkthrough call—clear spoken English is a must—to confirm everything works
When done an updated source code
This is a small, focused job, so please keep your quote reasonable and your turnaround tight. If we work well together, I’ll likely move straight into a larger project: a fully automated bot to play a suite of these minigames.
Here’s what I need from you:
• Performance optimisation so the game and ads snap into place without lag
• Bug fixes across the entire loop (gameplay, ad calls, UI)
• Light feature additions requested during review—nothing drastic, just smart tweaks that improve the user experience
Deliverables
1. Refactored, well-commented source code committed back to my repo
2. A concise change log outlining each fix, optimisation, and new feature
3. A brief live walkthrough call—clear spoken English is a must—to confirm everything works
When done an updated source code
This is a small, focused job, so please keep your quote reasonable and your turnaround tight. If we work well together, I’ll likely move straight into a larger project: a fully automated bot to play a suite of these minigames.
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