Mexican-Themed PEAK Modpack

via Freelancer ·

Budget / Salary$30–120
TypeFreelance project
LocationRemote
Posted1 day ago
I’m putting together a lightweight mod for the game PEAK that simply injects a bit of Mexican flair without upsetting gameplay balance. The scope is small and focused:

• Replace the in-game granola bar texture with a freshly baked concha.
• Swap the airline-meal asset for a plate of carne asada fries.
• Swap sports drink for Modelo
• Swap energy drink for Coca Cola
• Swap big lolipop for Paleta Payaso candy
• Swap trail mix with bag of mazapan
• Add a wearable sombrero model that fits the existing scout character rig.

The visual style should sit naturally beside PEAK’s current art direction—nothing hyper-realistic or heavily stylized, just textures and models that feel like they were always part of the game. I already have a handful of reference photos (for the concha patterning, the fries presentation, and a classic sombrero) to guide color, proportion, and detail; you’re free to refine or stylize them so long as the final look blends seamlessly.

I’ll supply the original asset files once we start, along with the partial reference set. In return I’ll need the finished .png textures, the sombrero model and its texture, and clear instructions or a packaged mod folder so I can drop everything straight into PEAK’s mods directory/Thunderstore Mod Manager and test.

If you’ve built cosmetic or texture-swap mods before—especially for Unity or similar engines—this should feel straightforward. I would prefer these be ready by November 1st, but if thats not possible or the scope/amount of swapped textures needs to be altered, no worries. Let me know your typical turnaround and any questions about the asset pipeline, and we can get rolling.
game design 3d rendering illustration 3d modelling 3d animation game development unity game art game animation game asset creation
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