Medium-Poly Modern Game House
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m building out a new game level and need a clean, medium-poly house model that fits a modern aesthetic. The model should feel contemporary—think simple lines and practical proportions—while still being light enough for real-time rendering.
Key points to hit:
• Include roof detailing (gutters, overhang, or a subtle trim) and either a balcony or a small front porch to add visual interest.
• Leave out all windows and doors; those will be handled dynamically inside the engine.
• Keep topology tidy and game-ready, with no superfluous verts or hidden faces.
A single mesh in OBJ or FBX is fine, with logical material IDs so I can drop in my own textures later. Please name objects and materials clearly, pivot the model to world origin, and ensure the scale is in meters. If you can stay under roughly 10k triangles that would be ideal.
Once delivered, I’ll drop the file into the scene, check for clipping, and run a quick light bake—if everything imports cleanly and aligns with the notes above, we’re done.
Key points to hit:
• Include roof detailing (gutters, overhang, or a subtle trim) and either a balcony or a small front porch to add visual interest.
• Leave out all windows and doors; those will be handled dynamically inside the engine.
• Keep topology tidy and game-ready, with no superfluous verts or hidden faces.
A single mesh in OBJ or FBX is fine, with logical material IDs so I can drop in my own textures later. Please name objects and materials clearly, pivot the model to world origin, and ensure the scale is in meters. If you can stay under roughly 10k triangles that would be ideal.
Once delivered, I’ll drop the file into the scene, check for clipping, and run a quick light bake—if everything imports cleanly and aligns with the notes above, we’re done.
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