Medieval Base-Building Mobile Game

via Freelancer ·

Budget / Salary€250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I want to create a mobile strategy game that captures the addictive, long-term appeal of titles like Mobile Strike, Age of Empires, and Rise of Kingdoms, but set firmly in a realistic medieval kingdom. The core loop must revolve around building a strong base and smartly managing resources.

Key gameplay focus
• Players gather wood, food, stone, and gold from surrounding lands.
• Buildings can be upgraded to unlock new technologies and stronger production chains.
• Workers can be trained to automate resource collection, giving active and idle players satisfying progression.

Visual direction
Everything—from town centers to siege workshops—should look authentic to the Middle Ages with detailed textures, weathering, and realistic proportions. Think stone keeps, timber cottages, and bustling markets rather than bright fantasy colors.

Scope of the first milestone
1. Playable prototype on both iOS and Android that showcases the core base-building loop (construction, upgrade timers, and resource flow).
2. At least ten unique building types with level-of-detail upgrades visible on screen.
3. Simple tap-and-drag interface for gathering and managing workers.
4. Modular architecture so combat and alliance systems can be layered in later.

I’m open to Unity, Unreal, or another engine if it supports cross-platform deployment and in-app purchases. Clean, well-commented code and clear asset organization are important so future content drops are straightforward. If you’ve shipped strategy or city-builder games before—or have a strong prototype to show—let’s talk timelines and next steps.
mobile app development iphone android game design 3d modelling game development ios development unreal engine unity game programming
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