Looking for someone experienced with UE5 Blueprints – Small Gameplay System ($10 USD)
Budget / Salary₹600–1,500
TypeFreelance project
LocationRemote
Posted3 hours ago
Hey everyone! I'm looking for someone who can help me make a small UE5 Blueprint gameplay system for my game.
The system is basically an item/reward shop:
Player starts with ¥4,000
There are 7 items, each with a different price
Player buys an item → its price is deducted from their wallet
A weighted random reward is generated
The reward's value is added back into the wallet
They can continue buying as long as they can afford an item
Rewards
Nothing → ¥0
Bronze Cat Trophy → ¥800
Silver Cat Trophy → ¥2,000
Gold Cat Trophy → ¥5,000
Probabilities
Default:
Nothing: 20%
Bronze: 50%
Silver: 25%
Gold: 5%
The probabilities change depending on the item's price:
Cheap: Nothing 5%, Bronze 70%, Silver 20%, Gold 5%
Medium: Nothing 20%, Bronze 50%, Silver 25%, Gold 5%
Expensive: Nothing 20%, Bronze 30%, Silver 35%, Gold 15%
I'd like the probabilities and item prices to be easy to modify later.
The random system should use one random roll from 0–100 with cumulative ranges, rather than separate random rolls.
I already have my own UI, so I don't need artwork or a complicated UI. I mainly need the Blueprint logic and an easy way to connect it to my existing UI.
Budget: $10 USD fixed.
This is a small task, so I'm mainly looking for someone comfortable with UE5 Blueprints who can put this together cleanly.
For some background on me/my studio:
Steam: https://store.steampowered.com/developer/BabGamesStudio
YouTube / UE5 development videos: https://youtube.com/playlist?list=PLH_w-huliRb_o2ZqBYF2LEJ6nAXCh_ggz
If interested, please DM me with examples of your previous UE5 Blueprint work. Thanks!
The system is basically an item/reward shop:
Player starts with ¥4,000
There are 7 items, each with a different price
Player buys an item → its price is deducted from their wallet
A weighted random reward is generated
The reward's value is added back into the wallet
They can continue buying as long as they can afford an item
Rewards
Nothing → ¥0
Bronze Cat Trophy → ¥800
Silver Cat Trophy → ¥2,000
Gold Cat Trophy → ¥5,000
Probabilities
Default:
Nothing: 20%
Bronze: 50%
Silver: 25%
Gold: 5%
The probabilities change depending on the item's price:
Cheap: Nothing 5%, Bronze 70%, Silver 20%, Gold 5%
Medium: Nothing 20%, Bronze 50%, Silver 25%, Gold 5%
Expensive: Nothing 20%, Bronze 30%, Silver 35%, Gold 15%
I'd like the probabilities and item prices to be easy to modify later.
The random system should use one random roll from 0–100 with cumulative ranges, rather than separate random rolls.
I already have my own UI, so I don't need artwork or a complicated UI. I mainly need the Blueprint logic and an easy way to connect it to my existing UI.
Budget: $10 USD fixed.
This is a small task, so I'm mainly looking for someone comfortable with UE5 Blueprints who can put this together cleanly.
For some background on me/my studio:
Steam: https://store.steampowered.com/developer/BabGamesStudio
YouTube / UE5 development videos: https://youtube.com/playlist?list=PLH_w-huliRb_o2ZqBYF2LEJ6nAXCh_ggz
If interested, please DM me with examples of your previous UE5 Blueprint work. Thanks!
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