Legacy Unity Android Game ARM64 Porting
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted3 hours ago
## Looking for Developer: Legacy Unity Android → ARM64
I am looking for an experienced developer specializing in **Legacy Unity, Android ARM64, and Reverse Engineering** to modernize an older Android MMORPG for current Android devices.
### Current Game
- Legacy Unity Android MMORPG
- Unity 4.x / legacy Unity version
- Unity Mono
- Current client is Android 32-bit (`armeabi-v7a`)
- No complete original Unity Project / Source Code available
https://drive.google.com/drive/folders/1uj6zeLO-Xbau-LppRRRS_mAtX3kQsid9?usp=sharing
### Project Goal
The goal is to port the game from **32-bit to 64-bit (`arm64-v8a`)** and make it maintainable for modern Android versions, with **Android 16 compatibility** as the target.
As much of the original game as possible should be preserved, including:
- Graphics / Models / Animations
- Maps
- UI
- Gameplay
- Game Logic
- AssetBundles / Resources
- Network Protocol
- Compatibility with the existing Client/Server architecture
This project is **not simply about modifying the APK so that it can be installed on newer Android versions.**
The goal is to produce a **real, functional ARM64 client that can run and play the game correctly.**
### Required Experience
Strong experience in several of the following areas is required:
- Legacy Unity / Unity 4.x
- Unity Mono
- Android NDK
- ARM32 / ARM64
- APK Reverse Engineering
- C# / C / C++
- Native `.so` libraries
- AssetBundle analysis
- Game Networking
- MMORPG Client/Server architecture
Experience porting or restoring legacy Unity games **without the original Unity Project** is highly preferred.
### Please Include in Your Proposal
1. Have you previously ported a legacy Unity game from 32-bit to ARM64?
2. Have you worked with Unity Mono games without the original Unity Project?
3. What approach would you use to port a game like this?
4. Can you provide examples of similar work you have completed?
5. What is your estimated timeframe and budget?
**Please do not send a generic Unity development proposal.**
I am specifically looking for someone with hands-on experience in:
**Legacy Unity + Android Native + ARM64 + Reverse Engineering**
I am looking for an experienced developer specializing in **Legacy Unity, Android ARM64, and Reverse Engineering** to modernize an older Android MMORPG for current Android devices.
### Current Game
- Legacy Unity Android MMORPG
- Unity 4.x / legacy Unity version
- Unity Mono
- Current client is Android 32-bit (`armeabi-v7a`)
- No complete original Unity Project / Source Code available
https://drive.google.com/drive/folders/1uj6zeLO-Xbau-LppRRRS_mAtX3kQsid9?usp=sharing
### Project Goal
The goal is to port the game from **32-bit to 64-bit (`arm64-v8a`)** and make it maintainable for modern Android versions, with **Android 16 compatibility** as the target.
As much of the original game as possible should be preserved, including:
- Graphics / Models / Animations
- Maps
- UI
- Gameplay
- Game Logic
- AssetBundles / Resources
- Network Protocol
- Compatibility with the existing Client/Server architecture
This project is **not simply about modifying the APK so that it can be installed on newer Android versions.**
The goal is to produce a **real, functional ARM64 client that can run and play the game correctly.**
### Required Experience
Strong experience in several of the following areas is required:
- Legacy Unity / Unity 4.x
- Unity Mono
- Android NDK
- ARM32 / ARM64
- APK Reverse Engineering
- C# / C / C++
- Native `.so` libraries
- AssetBundle analysis
- Game Networking
- MMORPG Client/Server architecture
Experience porting or restoring legacy Unity games **without the original Unity Project** is highly preferred.
### Please Include in Your Proposal
1. Have you previously ported a legacy Unity game from 32-bit to ARM64?
2. Have you worked with Unity Mono games without the original Unity Project?
3. What approach would you use to port a game like this?
4. Can you provide examples of similar work you have completed?
5. What is your estimated timeframe and budget?
**Please do not send a generic Unity development proposal.**
I am specifically looking for someone with hands-on experience in:
**Legacy Unity + Android Native + ARM64 + Reverse Engineering**
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