JX2 Memory Address Tracking Bypass -- 3
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
Proof of Concept
Demonstrate that Cheat Engine (or your custom tool) can attach to the game and read basic memory values (e.g., player HP, gold, or character name) without the game crashing or the account being banned.
Stability Test
The bypass must work for at least 30–60 minutes of continuous gameplay without detection.
I am digging into JX2’s runtime under Windows to map every critical memory address that influences player stats, inventory and movement, then prove a safe way around its current anti-cheat layer through controlled code injection. My immediate goal is a repeatable method that lets me attach a custom DLL, locate the dynamic addresses after each update and interact with them without triggering the game’s integrity checks.
Here is the scope I need covered:
• Build or adapt a lightweight injector that slips past the existing anti-cheat driver, keeping the game stable during and after injection.
• Trace and document the relevant address chain (static bases, pointer offsets, encryption routines) so I can reproduce the map after a patch with minimal effort.
• Supply a concise write-up on how your approach avoids detection, including any obfuscation or stealth techniques used.
Your proof-of-concept should launch on a clean Windows 10/11 system, demonstrate read/write access to a chosen variable and exit cleanly with no ban or crash for at least a 30-minute session. Source code, annotated findings and a brief usage guide are the required deliverables.
Demonstrate that Cheat Engine (or your custom tool) can attach to the game and read basic memory values (e.g., player HP, gold, or character name) without the game crashing or the account being banned.
Stability Test
The bypass must work for at least 30–60 minutes of continuous gameplay without detection.
I am digging into JX2’s runtime under Windows to map every critical memory address that influences player stats, inventory and movement, then prove a safe way around its current anti-cheat layer through controlled code injection. My immediate goal is a repeatable method that lets me attach a custom DLL, locate the dynamic addresses after each update and interact with them without triggering the game’s integrity checks.
Here is the scope I need covered:
• Build or adapt a lightweight injector that slips past the existing anti-cheat driver, keeping the game stable during and after injection.
• Trace and document the relevant address chain (static bases, pointer offsets, encryption routines) so I can reproduce the map after a patch with minimal effort.
• Supply a concise write-up on how your approach avoids detection, including any obfuscation or stealth techniques used.
Your proof-of-concept should launch on a clean Windows 10/11 system, demonstrate read/write access to a chosen variable and exit cleanly with no ban or crash for at least a 30-minute session. Source code, annotated findings and a brief usage guide are the required deliverables.
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