iPhone Supermarket Graphics (Babylon.js / iPhone)
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
3D artist wanted: mobile supermarket simulator (Babylon.js / iPhone)**
Deliver **GLB (glTF 2.0)**, PBR metal/rough, real-world scale in metres, Y-up, pivots at the floor/base, clean names, no N-gons. Mobile budgets: props ≤ 3k tris, fixtures ≤ 15k, characters ≤ 15k; textures 1024–2048 px (2048 only for hero items); one material per object where possible; LOD1 at ~40% for fixtures/characters.
1) **Characters (rigged, Mixamo-compatible humanoid skeleton)**: 6 customers (mixed ages/body types/outfits) + 3 staff in a uniform (cashier, stocker, manager). Shared rig. Animations, in-place loops: idle, look-around, walk, push trolley, carry box (walk + idle), pick item from shelf (low/mid/high), place item on shelf, scan at till, pay card, hand over cash, wait in queue (impatient variant), sweep floor, talk/complain.
2) **Animated store mechanics**: checkout counter with moving conveyor belt + barcode scanner + card terminal + cash drawer that opens; self-checkout kiosk (screen as separate material); automatic sliding entrance doors (open/close anim); pallet jack; delivery truck with roll-up rear door (open/close anim).
3) **Departments for expansion**: bakery counter + bread racks, deli/cheese counter with glass, butcher counter, produce island with crates, hot food counter.
4) **Warehouse**: pallet racking (modular), pallets, stacked cardboard cases (sealed + open variants, multiple sizes), roll cage, receiving desk.
5) **Modular store kit**: wall/floor/ceiling tiles on a 1 m grid with corner, window, door and expansion-opening pieces; LED ceiling panels; aisle header signs (blank boards for our text); shelf-edge price strips.
6) **Branding**: storefront sign + shopping bag + uniform for our own brand "Juniper Market" (artist designs a simple logo).
Please quote per section; sections 1 and 2 are highest priority.
Deliver **GLB (glTF 2.0)**, PBR metal/rough, real-world scale in metres, Y-up, pivots at the floor/base, clean names, no N-gons. Mobile budgets: props ≤ 3k tris, fixtures ≤ 15k, characters ≤ 15k; textures 1024–2048 px (2048 only for hero items); one material per object where possible; LOD1 at ~40% for fixtures/characters.
1) **Characters (rigged, Mixamo-compatible humanoid skeleton)**: 6 customers (mixed ages/body types/outfits) + 3 staff in a uniform (cashier, stocker, manager). Shared rig. Animations, in-place loops: idle, look-around, walk, push trolley, carry box (walk + idle), pick item from shelf (low/mid/high), place item on shelf, scan at till, pay card, hand over cash, wait in queue (impatient variant), sweep floor, talk/complain.
2) **Animated store mechanics**: checkout counter with moving conveyor belt + barcode scanner + card terminal + cash drawer that opens; self-checkout kiosk (screen as separate material); automatic sliding entrance doors (open/close anim); pallet jack; delivery truck with roll-up rear door (open/close anim).
3) **Departments for expansion**: bakery counter + bread racks, deli/cheese counter with glass, butcher counter, produce island with crates, hot food counter.
4) **Warehouse**: pallet racking (modular), pallets, stacked cardboard cases (sealed + open variants, multiple sizes), roll cage, receiving desk.
5) **Modular store kit**: wall/floor/ceiling tiles on a 1 m grid with corner, window, door and expansion-opening pieces; LED ceiling panels; aisle header signs (blank boards for our text); shelf-edge price strips.
6) **Branding**: storefront sign + shopping bag + uniform for our own brand "Juniper Market" (artist designs a simple logo).
Please quote per section; sections 1 and 2 are highest priority.
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