Hyper-Realistic 3D Character Showcase
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted3 hours ago
I’m producing a hyper-realistic 3D short movie designed purely as a cinematic visual showcase. The entire narrative will orbit around a single, lifelike human character whose facial nuance, skin detail, and natural movement must stand up to extreme close-ups and dramatic lighting.
Scope of work
• Complete character pipeline—sculpting, retopology, texturing (Substance Painter or equivalent), hair & groom, clothing simulation, and photoreal shading.
• Full animation pass: subtle idle motions through to expressive facial performance, motion-captured or key-framed as you see fit, but it must feel entirely natural.
• Cinematic lighting, depth-of-field work, and physically accurate rendering in either Unreal Engine 5, Blender Cycles, Arnold, or another production-grade renderer that you prefer.
• Final edit and color-grade delivered as a short film (under a few minutes) in 4K, along with all project files.
Acceptance criteria
1. Skin pores, micro-details, and eye shaders remain crisp at 4K close-ups.
2. Cloth and hair react believably to subtle movements and simulated wind.
3. Lighting, lens choices, and camera moves convey a polished, theatrical mood.
4. Final render is free of flicker, noise, or geometry pops.
Share any relevant reels or stills that prove your strength with hyper-realistic human work, and briefly outline the tools you intend to use so I know the pipeline you’re most comfortable with. Let’s push visual fidelity as far as current tools allow.
Scope of work
• Complete character pipeline—sculpting, retopology, texturing (Substance Painter or equivalent), hair & groom, clothing simulation, and photoreal shading.
• Full animation pass: subtle idle motions through to expressive facial performance, motion-captured or key-framed as you see fit, but it must feel entirely natural.
• Cinematic lighting, depth-of-field work, and physically accurate rendering in either Unreal Engine 5, Blender Cycles, Arnold, or another production-grade renderer that you prefer.
• Final edit and color-grade delivered as a short film (under a few minutes) in 4K, along with all project files.
Acceptance criteria
1. Skin pores, micro-details, and eye shaders remain crisp at 4K close-ups.
2. Cloth and hair react believably to subtle movements and simulated wind.
3. Lighting, lens choices, and camera moves convey a polished, theatrical mood.
4. Final render is free of flicker, noise, or geometry pops.
Share any relevant reels or stills that prove your strength with hyper-realistic human work, and briefly outline the tools you intend to use so I know the pipeline you’re most comfortable with. Let’s push visual fidelity as far as current tools allow.
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