Hydro Excavation Mobile Game
Budget / SalaryA$750–1,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m ready to turn my hydro-excavation concept into a fully playable mobile title for iOS and Android. The player will operate a vacuum truck and high-pressure water lance, carefully uncovering buried cables and pipes without damaging them. I need realistic visuals—wet soil, pressurised water, mud flow, and metallic utilities should all look and behave convincingly on touch screens.
Core gameplay combines three pillars:
• Time-based missions that reward fast yet careful digging.
• Puzzle-style decision making—choose where to probe, adjust water pressure, brace trenches, and route suction hoses.
• Exploration and discovery across procedurally arranged job sites, from quiet suburbs to busy industrial corridors.
Please build with a mobile-friendly engine such as Unity or Unreal, implementing real-time erosion, particle effects, and physics that still run smoothly on mid-range phones. I’ll need:
1. A tutorial yard teaching nozzle control and utility detection.
2. At least two mission maps featuring varied soil layers and randomly placed electrical, fibre, and gas lines.
3. UI/UX that works in portrait and landscape, with touch controls for water flow, suction, and camera pan/zoom.
4. Optimised APK and IPA builds plus full documented source so I can add new levels later.
If you’ve tackled realistic physics, fluid simulation, or construction-themed games on mobile, I’d love to see your work. Let’s dig in!
Core gameplay combines three pillars:
• Time-based missions that reward fast yet careful digging.
• Puzzle-style decision making—choose where to probe, adjust water pressure, brace trenches, and route suction hoses.
• Exploration and discovery across procedurally arranged job sites, from quiet suburbs to busy industrial corridors.
Please build with a mobile-friendly engine such as Unity or Unreal, implementing real-time erosion, particle effects, and physics that still run smoothly on mid-range phones. I’ll need:
1. A tutorial yard teaching nozzle control and utility detection.
2. At least two mission maps featuring varied soil layers and randomly placed electrical, fibre, and gas lines.
3. UI/UX that works in portrait and landscape, with touch controls for water flow, suction, and camera pan/zoom.
4. Optimised APK and IPA builds plus full documented source so I can add new levels later.
If you’ve tackled realistic physics, fluid simulation, or construction-themed games on mobile, I’d love to see your work. Let’s dig in!
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