High-Realism indian mythology character 3D Sculpt
Budget / Salary₹37,500–75,000
TypeFreelance project
LocationRemote
Posted3 hours ago
I already have a Meshy AI V2 base mesh and full concept references for my original KARNA collectible figure inspired by Indian mythology. What I need now is a skilled ZBrush or Blender artist to rebuild and refine that draft into a factory-ready digital sculpt.
Key focus areas are the overall anatomy and proportions, facial details and expressions, plus all clothing and accessories. The finished piece must look high-realism, not semi-realistic or stylized, and it will ship in a neutral standing pose—so please balance the weight naturally and hide any key cuts or joints with that stance in mind.
You will receive:
• The current OBJ/ZTL base model
• Turnaround sketches and weapon refs
• Size specs for the final figure
Deliverables:
• Clean ZTL and/or .blend with subdivision levels intact
• Watertight, decimated STL keyed for print or molding
• Separate subtools for armor, fabric, hair, and weapon pieces
• Quad-based retopo and UVs if produced in Blender
• A simple render set (front, side, back, ¾) for approval
Keep layers and file names organized so my manufacturing partner can jump straight into slicing and tooling. If you’ve taken collectibles to production before, send over a sample and your estimated turnaround time. Happy to answer any technical or artistic questions once you dive into the mesh.
Key focus areas are the overall anatomy and proportions, facial details and expressions, plus all clothing and accessories. The finished piece must look high-realism, not semi-realistic or stylized, and it will ship in a neutral standing pose—so please balance the weight naturally and hide any key cuts or joints with that stance in mind.
You will receive:
• The current OBJ/ZTL base model
• Turnaround sketches and weapon refs
• Size specs for the final figure
Deliverables:
• Clean ZTL and/or .blend with subdivision levels intact
• Watertight, decimated STL keyed for print or molding
• Separate subtools for armor, fabric, hair, and weapon pieces
• Quad-based retopo and UVs if produced in Blender
• A simple render set (front, side, back, ¾) for approval
Keep layers and file names organized so my manufacturing partner can jump straight into slicing and tooling. If you’ve taken collectibles to production before, send over a sample and your estimated turnaround time. Happy to answer any technical or artistic questions once you dive into the mesh.
Apply on Freelancer →
Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.