High-Detail Product 3D Rendering
Budget / Salary$10–5,000
TypeFreelance project
LocationRemote
Posted2 hours ago
I already have a product visualized in 3D, but the current render no longer meets my quality bar. I need it rebuilt from the ground up so it holds up beautifully in tight, close-up shots for web banners, print ads, and social posts.
What I’ll hand over: the existing model file, reference photos, dimensions, and a mood board that shows the lighting, surface finish, and overall vibe I’m after.
What I expect back:
• A fully re-modelled, high-poly asset with clean topology that captures every seam, edge-break, and material transition.
• Photoreal textures (PBR workflow) with attention to micro-surface detail—scratches, fingerprints, subtle roughness variations—so nothing feels sterile when we zoom in.
• Studio-quality lighting and physically-based shaders that match the reference mood.
• 4K PNG/JPG hero renders on transparent and colored backgrounds, plus layered source files (-.blend, .max, or .c4d—your choice) with all textures neatly organised.
• Room for two rounds of refinements to nail the final look.
Please mention the software you’ll use (Blender, 3ds Max + V-Ray, Cinema 4D + Redshift, etc.) and drop a link to a close-up render you’re proud of. If you can start this week and hit a one-week turnaround for the first draft, even better.
We have to remake : https://www.youtube.com/watch?v=OUKsS_zKeh0
with similar content and same product and length.
What I’ll hand over: the existing model file, reference photos, dimensions, and a mood board that shows the lighting, surface finish, and overall vibe I’m after.
What I expect back:
• A fully re-modelled, high-poly asset with clean topology that captures every seam, edge-break, and material transition.
• Photoreal textures (PBR workflow) with attention to micro-surface detail—scratches, fingerprints, subtle roughness variations—so nothing feels sterile when we zoom in.
• Studio-quality lighting and physically-based shaders that match the reference mood.
• 4K PNG/JPG hero renders on transparent and colored backgrounds, plus layered source files (-.blend, .max, or .c4d—your choice) with all textures neatly organised.
• Room for two rounds of refinements to nail the final look.
Please mention the software you’ll use (Blender, 3ds Max + V-Ray, Cinema 4D + Redshift, etc.) and drop a link to a close-up render you’re proud of. If you can start this week and hit a one-week turnaround for the first draft, even better.
We have to remake : https://www.youtube.com/watch?v=OUKsS_zKeh0
with similar content and same product and length.
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