High-Detail Gandhi Face Model
Budget / Salary₹1,500–12,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I need a photorealistic 3D face model of Mahatma Gandhi that I can drop straight into Unreal Engine for an educational software experience that will later run in VR and AR. You will be working only from the historical photographs I supply—no scans, paintings, or illustrations—so confident skill in reference-based sculpting and texture reconstruction is essential.
The end result must convincingly match Gandhi’s likeness from every angle, hold up to close-up inspection in a headset, and be ready for real-time rendering inside Unreal (UE 5 preferred). That means clean topology, 4K PBR textures, physically accurate skin and eye shading, and either native UE skeleton or MetaHuman-compatible rigging so I can animate facial expressions.
Deliverables
• High-poly and game-ready low-poly meshes (FBX)
• 4K albedo, normal, roughness, sub-surface, and micro-detail maps
• Unreal Engine project or asset pack with materials set up and tested in Lumen
• Simple animation test (blink / mouth open) to confirm facial rig integrity
• Short note on your workflow (e.g., ZBrush, Substance Painter, Metahuman plugin) and any licence dependencies
Acceptance criteria
The model should:
1. Achieve recognisable likeness when compared with supplied photos.
2. Sustain 90 FPS on a Quest-class device when used alone in an empty VR scene.
3. Import into a fresh UE 5 project without additional tweaking.
If you have previous portraits that demonstrate similar fidelity in Unreal, please link them; it will speed up selection.
The end result must convincingly match Gandhi’s likeness from every angle, hold up to close-up inspection in a headset, and be ready for real-time rendering inside Unreal (UE 5 preferred). That means clean topology, 4K PBR textures, physically accurate skin and eye shading, and either native UE skeleton or MetaHuman-compatible rigging so I can animate facial expressions.
Deliverables
• High-poly and game-ready low-poly meshes (FBX)
• 4K albedo, normal, roughness, sub-surface, and micro-detail maps
• Unreal Engine project or asset pack with materials set up and tested in Lumen
• Simple animation test (blink / mouth open) to confirm facial rig integrity
• Short note on your workflow (e.g., ZBrush, Substance Painter, Metahuman plugin) and any licence dependencies
Acceptance criteria
The model should:
1. Achieve recognisable likeness when compared with supplied photos.
2. Sustain 90 FPS on a Quest-class device when used alone in an empty VR scene.
3. Import into a fresh UE 5 project without additional tweaking.
If you have previous portraits that demonstrate similar fidelity in Unreal, please link them; it will speed up selection.
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