Helmet 3D Model

via Freelancer ·

Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted2 hours ago
I need a Blender expert to create a production-ready, detailed 3D helmet. Every vent, seam, fastener and interior pad must appear exactly as it would on the real product, so the model can stand up to close-up marketing renders and turntable animations.

I will supply reference photos from multiple angles. From there I expect clean, quads-based topology, well-named collections, and non-destructive modifiers wherever practical so small revisions remain easy. UVs should be laid out for efficient texture painting, and I’d like physically based materials set up inside Blender’s Principled Shader—metal, plastic, fabric and rubber need to read correctly under HDRI lighting.

Please keep polygon count sensible for a hero asset; smooth curves should hold up even when silhouetted. Normal and roughness maps can capture micro-detail so the geometry stays manageable.

Deliverables
• Native .blend file with all modifiers unapplied
• Exported FBX or OBJ for external engines
• 4K PBR texture set (BaseColor, Roughness, Metallic, Normal)

Acceptance criteria
• No visible shading artifacts at 4K render, Cycles path tracing
• UV islands with
3d rendering 3ds max 3d modelling 3d animation 3d design 3d printing blender 3d cad 3d visualization 3d graphic design
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