GTA/FiveM MLO/YMAP and Assets Optimization | codewalker expert -- 3

via Freelancer ·

Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted1 hour ago
⚠️ ⚠️ ⚠️ Important – Read Before Submitting a Proposal ⚠️ ⚠️ ⚠️

We are currently receiving a high volume of placeholder bids, generic responses, and automated proposals. These will not be considered.

Your bid is carefully reviewed and should be tailored to this specific brief, this project will be on a FIXED price milestone and our budget is 300 USD, please dont waste our time.

We are looking for an experienced MLO / YMAP Developer to help us build and optimize a large-scale FiveM city project.

Our goal is to create a custom city with MLOs, and we need someone with strong technical expertise who can make sure everything runs smoothly, efficiently, and without bugs or performance issues.

Add, configure, and optimize MLOs and YMAPs for a large FiveM city
Ensure mlo/interiors/assets are properly streamed and organized
Identify and fix issues such as texture loss, collisions, missing props, LODs, lightings, crashes, and map conflicts
Optimize server performance, resource usage, and client FPS
Review and clean up map files where needed
Edit map where needed
Ensure assets are compatible and stable across the server
Troubleshoot bugs related to MLOs, YMAPs, collisions, LODs, portals, interiors, and streaming
Merge MLOs into groups assets:

ns-businessmaps (1 assets)
(Banks, dealerships, offices, stores, restaurants, hotels, mechanic businesses.)

ns-shadowmaps (1 assets)
(Gang MLOs, bunkers, illegal labs, black markets, hideouts, illegal warehouses.)

ns-governmentmaps (1 assets)
(Police, EMS, hospitals, courthouse, city hall, prisons, fire stations.)
export/import several FiveM MLOs while retexturing them to align with a UK aesthetic. Key expectations include:

- British-style architecture and design for police stations, hospitals, a prison, and courthouses.
- Realistic textures and props that fit UK standards (brickwork, signage, etc.).
- Understanding of texture formats like DDS and ability to deliver flicker-free designs.
- Incorporation of AI image generation as an optional enhancement.

Deliverables:
- Finished, retextured MLOs ready for in-game integration.
- Clean file structure for easy implementation back into FiveM.

ns-housingmaps (1 assets)
(Houses, apartments, mansions, villas, residential garages, housing shells.)

ns-jobmaps (1 assets)
(Taxi, trucking, delivery, sanitation, mining, lumber, farming, fishing, work depots.)

ns-leisuremaps (1 assets)
(Nightclubs, bars, cinemas, gyms, spas, event venues, arcades, lounges.)

ns-worldmaps (1 assets)
(Roads, bridges, signs, parking lots, vegetation, exterior edits, map fixes.)

Strong experience with FiveM map development
Advanced knowledge of MLOs, YMAPs, YTYPs, collisions, portals, and streaming
Proven experience optimizing large FiveM servers
Ability to handle a city with a high number of custom interiors and assets
Experience fixing conflicts between maps and resources
Good understanding of server/client performance impact
Reliable communication and ability to deliver clean, organized work
Experience with large roleplay servers
Knowledge of CodeWalker, OpenIV, Blender, 3ds Max, or similar tools
Ability to create or edit custom MLOs
Experience with texture optimization and LODs

Work document: work in progress https://docs.google.com/spreadsheets/d/1flO2glbX3TW3HPoyxrFSscfGvPfFdJvmt8ExuxPz6NI/edit?gid=860763218#gid=860763218
game design 3d rendering 3ds max 3d modelling 3d design game development lua blender 3d studio max game ai programming
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