GTA: SA Modding
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m putting together a simple gameplay mod for Grand Theft Auto: San Andreas and need a coder who already speaks the language of CLEO and ASI. The whole brief is centered on gameplay enhancements—nothing to do with graphics or new story missions—so your time will go entirely into modding an already existing mechanic.
Here’s basically what I want from this mod:
• I'd like for my gang members (Grove St. Families) to automatically appear with dual wielding weapons (the Pistol, Micro Uzi, Tec9 and Sawn Off). A mod already exists that does something similar but this requires CJ to recruit gang members to change their stats to hitman (dual wielding capabilities), I want my gang members to be able to dual wield without having CJ interfere or influence them. So they should basically be hanging out and walking around the street with dual wielding already in place/by default. And this should be exclusively only for my gang, no other gang should be able to dual wield. Simple. Nothing fancy.
It'll most likely be a CLEO mod or something else, but do please let me know.
If you have any questions, please contact me.
Here’s basically what I want from this mod:
• I'd like for my gang members (Grove St. Families) to automatically appear with dual wielding weapons (the Pistol, Micro Uzi, Tec9 and Sawn Off). A mod already exists that does something similar but this requires CJ to recruit gang members to change their stats to hitman (dual wielding capabilities), I want my gang members to be able to dual wield without having CJ interfere or influence them. So they should basically be hanging out and walking around the street with dual wielding already in place/by default. And this should be exclusively only for my gang, no other gang should be able to dual wield. Simple. Nothing fancy.
It'll most likely be a CLEO mod or something else, but do please let me know.
If you have any questions, please contact me.
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