Gaming Over-Ear Headphones CAD Design
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m putting together a new pair of over-ear gaming headphones and need the entire unit modelled in CAD from the headband down to the detachable boom mic.
The core objectives
• Fully detailed 3D geometry for complete headphones, not just individual parts.
• Over-ear cup profile large enough to enclose 50-60 mm drivers and passive damping material.
• Integrated, position-adjustable dynamic microphone arm designed for clear voice chat and easy mute/flip-up stowage.
• Comfort-oriented headband with adjustable slider and replaceable padding.
What I’ll consider a finished job
1. Native CAD files (SolidWorks or Fusion 360 preferred) plus neutral STEP/IGES exports.
2. An exploded assembly and basic BOM that calls out plastics vs. metal parts, padding, wiring channels, and fasteners.
3. STL files for quick 3-D print checks of the ear cup and mic arm.
4. Rendered visuals from a few angles so I can present the concept to stakeholders.
If you have experience designing wearables, audio gear, or small-run plastic tooling, this should feel right at home. Let me know your proposed workflow and any past headset or consumer-electronics projects you’ve done and we can kick off immediately.
The core objectives
• Fully detailed 3D geometry for complete headphones, not just individual parts.
• Over-ear cup profile large enough to enclose 50-60 mm drivers and passive damping material.
• Integrated, position-adjustable dynamic microphone arm designed for clear voice chat and easy mute/flip-up stowage.
• Comfort-oriented headband with adjustable slider and replaceable padding.
What I’ll consider a finished job
1. Native CAD files (SolidWorks or Fusion 360 preferred) plus neutral STEP/IGES exports.
2. An exploded assembly and basic BOM that calls out plastics vs. metal parts, padding, wiring channels, and fasteners.
3. STL files for quick 3-D print checks of the ear cup and mic arm.
4. Rendered visuals from a few angles so I can present the concept to stakeholders.
If you have experience designing wearables, audio gear, or small-run plastic tooling, this should feel right at home. Let me know your proposed workflow and any past headset or consumer-electronics projects you’ve done and we can kick off immediately.
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