Game Mechanic Tutorial Art

via Freelancer ·

Budget / SalaryA$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I run a series of real-world, room-scale games and need a matching set of tutorial visuals. There are 8 different rooms with 2-6 games each. Games have different rules but share some mechanics.

We want a series of 2-4 images for each game. Each image will teach one specific mechanic, e.g. how to interact with the something in the room, how to move your body, what to go for and what to avoid, how the game works, etc.

Players see these slides for only a moment, so clarity and instant comprehension are important. Players often want to start playing without reading the game rules, so we want to communicate enough that they can enjoy the game.

Style
I’m open to different art styles. It may help to have consistent motifs for losing a life, scoring points, etc.

Deliverables
Vector or PNG, roughly 3:2 portrait aspect ratio.
Price here is for an initial scope of one game plus estimate for the rest.

In order to complete all of it you'll likely need to visit the shop in Perth or Adelaide, so we'd prefer someone here, but we're open to flying people in from interstate

If this sounds like your kind of visual problem-solving, I’d love to see a quick sample or link to similar work.
illustration instructional design visual design game art
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