Full 3D Cricket Game Development
Budget / Salary₹12,500–37,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I want to commission a complete 3D cricket game built in Unity. The core package must ship with both Single player and Multiplayer modes, all running from a polished third-person perspective. Gameplay should feel like the best of both worlds—accessible arcade action blended with enough simulation depth to satisfy serious fans.
Scope of work
• Set up a clean, well-documented Unity project (latest LTS preferred) that compiles without errors.
• Design stadium, pitch, players, UI, and match presentation in full 3D. I do not need photorealism, but animations and models should look professional and run smoothly on mid-range hardware.
• Implement batting, bowling, and fielding systems that balance pick-up-and-play controls with authentic cricket rules (overs, wickets, run-outs, LBW, etc.).
• Provide an offline single-player loop versus AI plus an online (or LAN) multiplayer option with matchmaking or room code.
• Include adjustable difficulty, quick match, tournament brackets, and basic player stats tracking. Career mode can wait; I will commission that later.
• Basic audio—crowd ambience, commentary hooks, bat/ball SFX—and simple menus are enough for this phase.
Deliverables
1. Unity project folder with source code, assets, and clear build instructions.
2. Playable Windows build for acceptance; Android or iOS export capability is a bonus.
3. Short documentation on architecture, input mapping, and where to extend features.
4. Post-delivery support for bug fixes during initial hand-over period.
Please let me know which multiplayer back-end or networking solution you would like to use (Photon, Netcode for GameObjects, Mirror, etc.) and share links to prior Unity sports or multiplayer work when you place your bid.
Scope of work
• Set up a clean, well-documented Unity project (latest LTS preferred) that compiles without errors.
• Design stadium, pitch, players, UI, and match presentation in full 3D. I do not need photorealism, but animations and models should look professional and run smoothly on mid-range hardware.
• Implement batting, bowling, and fielding systems that balance pick-up-and-play controls with authentic cricket rules (overs, wickets, run-outs, LBW, etc.).
• Provide an offline single-player loop versus AI plus an online (or LAN) multiplayer option with matchmaking or room code.
• Include adjustable difficulty, quick match, tournament brackets, and basic player stats tracking. Career mode can wait; I will commission that later.
• Basic audio—crowd ambience, commentary hooks, bat/ball SFX—and simple menus are enough for this phase.
Deliverables
1. Unity project folder with source code, assets, and clear build instructions.
2. Playable Windows build for acceptance; Android or iOS export capability is a bonus.
3. Short documentation on architecture, input mapping, and where to extend features.
4. Post-delivery support for bug fixes during initial hand-over period.
Please let me know which multiplayer back-end or networking solution you would like to use (Photon, Netcode for GameObjects, Mirror, etc.) and share links to prior Unity sports or multiplayer work when you place your bid.
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