First-Person Mobile RPG Development
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted2 hours ago
I want to take a brand-new first-person, role-playing adventure from concept to a polished mobile release on both iOS and Android. The core of the job is building a complete RPG experience optimised for touch controls: real-time combat, character progression, inventory, and an engaging narrative that unfolds through fully interactive 3-D scenes.
I will supply the high-level lore, key characters, and basic gameplay loops. From there you would:
• translate that lore into a detailed game design document
• prototype core mechanics quickly so we can test feel and flow on real devices
• iterate on level design, UI, and combat balance until the game plays intuitively on small screens
• deliver a store-ready build, all source code, and accompanying art/audio assets that you either create or license for commercial use
Unity or Unreal Engine are both acceptable as long as performance remains smooth on mid-range phones and all shaders, lighting, and animation pipelines are mobile-friendly. I expect regular playable builds, version-controlled commits, and clear documentation so the project remains maintainable after launch.
The final milestone is a signed-off binary that passes App Store and Google Play submission checks, along with complete project files.
I will supply the high-level lore, key characters, and basic gameplay loops. From there you would:
• translate that lore into a detailed game design document
• prototype core mechanics quickly so we can test feel and flow on real devices
• iterate on level design, UI, and combat balance until the game plays intuitively on small screens
• deliver a store-ready build, all source code, and accompanying art/audio assets that you either create or license for commercial use
Unity or Unreal Engine are both acceptable as long as performance remains smooth on mid-range phones and all shaders, lighting, and animation pipelines are mobile-friendly. I expect regular playable builds, version-controlled commits, and clear documentation so the project remains maintainable after launch.
The final milestone is a signed-off binary that passes App Store and Google Play submission checks, along with complete project files.
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