expert unity developer wanted
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m ready to move our fashion-simulation concept from paper to Google Play and I need an expert Unity mobile developer to make it happen. The full game design document, character art, logos, and more than 2,500 garment spritesheets are already prepared; what’s missing is the code that ties everything together into a polished, performant Android app.
Core systems you’ll implement include:
• A fluid dress-up mechanic that can browse, filter, and layer thousands of clothing items
• A garment inventory that persists locally and syncs when the player goes online
• A customizable store space with drag-and-drop furniture placement and basic avatar idling animations against static backdrops
• Daily timed events that trigger push notifications, drive traffic, and unlock content
• Google Play Billing for premium currency and garment bundles, plus a single rewarded-video spot on a side billboard
• Firebase integration for server-time validation, cloud saves, and purchase verification to keep cheating at bay
Visual direction is clean and minimalist—no heavy 3D, just crisp UI over illustrated backgrounds with subtle character movements—so we can prioritise memory efficiency and fast loading on mid-range Android devices.
You’ll own the Unity project from first playable through to a storefront-ready build, collaborating with our designer and artist to fine-tune dressing logic, UI flow, and in-app economy. If you’ve shipped dress-up titles, inventory-heavy sims, or any project that blends offline play with online verification, I’d love to see it.
When you reply, please link at least one live Android game you built in Unity that features IAP, rewarded ads, or timed events, and let me know your typical cadence for milestone demos. I’m aiming for a lean, well-documented codebase that my in-house team can expand after launch, so clean architecture and clear commit history are essential.
Looking forward to collaborating and bringing this stylish world to life.
Core systems you’ll implement include:
• A fluid dress-up mechanic that can browse, filter, and layer thousands of clothing items
• A garment inventory that persists locally and syncs when the player goes online
• A customizable store space with drag-and-drop furniture placement and basic avatar idling animations against static backdrops
• Daily timed events that trigger push notifications, drive traffic, and unlock content
• Google Play Billing for premium currency and garment bundles, plus a single rewarded-video spot on a side billboard
• Firebase integration for server-time validation, cloud saves, and purchase verification to keep cheating at bay
Visual direction is clean and minimalist—no heavy 3D, just crisp UI over illustrated backgrounds with subtle character movements—so we can prioritise memory efficiency and fast loading on mid-range Android devices.
You’ll own the Unity project from first playable through to a storefront-ready build, collaborating with our designer and artist to fine-tune dressing logic, UI flow, and in-app economy. If you’ve shipped dress-up titles, inventory-heavy sims, or any project that blends offline play with online verification, I’d love to see it.
When you reply, please link at least one live Android game you built in Unity that features IAP, rewarded ads, or timed events, and let me know your typical cadence for milestone demos. I’m aiming for a lean, well-documented codebase that my in-house team can expand after launch, so clean architecture and clear commit history are essential.
Looking forward to collaborating and bringing this stylish world to life.
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