Epic Minecraft RPG Completion
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted2 hours ago
My passion project a story-driven Minecraft RPG inspired by Golden Sun, Final Fantasy, and the character depth of Mass Effect is about 70 % planned but still far from the rich, reactive world I picture. The first milestone where I need you most is character script writing and choice design that supports genuinely dynamic character arcs. Players should feel they are bonding with companions through relationship-building activities rather than simple dialogue trees, so every choice must alter rapport, unlock skills, and ripple through the narrative.
The broader roadmap that will follow includes polishing the overarching story, refining the modpack and datapack integration, and shaping a semi hand-crafted overworld (WorldPainter + WorldEdit will speed that up). For now, though, the focus is on:
• Writing branching, emotionally consistent dialogue and event scripts for key NPCs
• Implementing relationship trackers and consequence logic (Fabric/Forge, Custom NPCs, or an equivalent system)
• Delivering testable in-game scenes that demonstrate variable reactions based on player actions
Acceptance criteria for this first phase:
1. At least three core characters fully scripted with dynamic relationship paths.
2. A working in-game demo where player choices visibly change dialogue, abilities, or quest options.
3. Clean, well-commented files ready to slot into my existing modpack setup.
If you thrive on narrative complexity, know your way around Minecraft modding tools, and enjoy crafting character moments players will remember, let’s bring this world to life together over the long haul.
The broader roadmap that will follow includes polishing the overarching story, refining the modpack and datapack integration, and shaping a semi hand-crafted overworld (WorldPainter + WorldEdit will speed that up). For now, though, the focus is on:
• Writing branching, emotionally consistent dialogue and event scripts for key NPCs
• Implementing relationship trackers and consequence logic (Fabric/Forge, Custom NPCs, or an equivalent system)
• Delivering testable in-game scenes that demonstrate variable reactions based on player actions
Acceptance criteria for this first phase:
1. At least three core characters fully scripted with dynamic relationship paths.
2. A working in-game demo where player choices visibly change dialogue, abilities, or quest options.
3. Clean, well-commented files ready to slot into my existing modpack setup.
If you thrive on narrative complexity, know your way around Minecraft modding tools, and enjoy crafting character moments players will remember, let’s bring this world to life together over the long haul.
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