Endless 3D Traffic Racer

via Freelancer ·

Budget / Salary₹12,500–37,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m building a lightweight highway-runner where the player must guide one car through 3 km of oncoming traffic without a single collision. The look I’m after is a clean, low-poly cartoon aesthetic—think bright colours, simple shapes, and no heavy shaders—so performance stays smooth on most Android devices.

Core gameplay
• The player car slides left or right using either phone tilt or a quick swipe; both control schemes must be active and switchable from a pause menu.
• Traffic consists of cars, buses, and lorries spawning in both directions with steadily increasing speed.
• A distance meter (0 km → 3 km) sits top-centre. Contact with any vehicle ends the run with a Game Over screen; reaching 3 km triggers a Win screen.
• Overall speed ramps up gradually to keep tension high yet fair.

Tech & deliverables
• Unity (any recent LTS) targeting Android; deliver an installable APK plus the full, well-organised source project.
• All 3-D assets may be free or custom, but must match the low-poly cartoon style and be licence-cleared for commercial use.
• Scripted spawner, simple UI panels (start, pause, game over, win), safe-zone lane logic, and basic sound hooks for engine, crash, and victory stingers.
• Build should hold 60 fps on mid-range devices (e.g., Snapdragon 732G) and support both portrait and landscape if practical, portrait minimum.
• Clear comments in code and a short README explaining scene setup and how to tweak traffic density or speed curve.

Please start your proposal with the phrase “CAR GAME 3KM” so I know you’ve read the details. Looking forward to seeing how you’ll bring this quick-fire racer to life.
mobile app development android 3d modelling unity 3d unity wargame design game programming 3d game art
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