Dynamic FPS Gaming Edits
Budget / Salary₹1,500–12,500
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m producing BGMI-style content for YouTube and need an editor who can turn raw gameplay into a tight, sub-10-minute highlight reel that keeps viewers hooked from first frame to last. Think quick, well-timed cuts, punchy memes, reactive sound effects, on-screen subtitles for key moments, smooth zooms and transitions—all while avoiding the clutter of over-editing.
Each episode will be delivered in batches of clips; your job is to shape them into a coherent, entertaining story that matches the frenetic pace of a first-person shooter yet still feels polished and easy to follow. A knack for comedic timing and a good ear for SFX are essential.
Because my budget is currently on the lean side, I’m looking for someone comfortable working efficiently at a reasonable rate. If we click, I’d love to make this a long-term collaboration, so consistent quality and good communication matter more to me than flashy one-off tricks.
When you reply, share examples of your past FPS or similarly fast-paced gaming edits and a brief note on your experience, along with the price you’d expect per video. If your style and rate fit, we can jump straight into a test project and build from there.
Each episode will be delivered in batches of clips; your job is to shape them into a coherent, entertaining story that matches the frenetic pace of a first-person shooter yet still feels polished and easy to follow. A knack for comedic timing and a good ear for SFX are essential.
Because my budget is currently on the lean side, I’m looking for someone comfortable working efficiently at a reasonable rate. If we click, I’d love to make this a long-term collaboration, so consistent quality and good communication matter more to me than flashy one-off tricks.
When you reply, share examples of your past FPS or similarly fast-paced gaming edits and a brief note on your experience, along with the price you’d expect per video. If your style and rate fit, we can jump straight into a test project and build from there.
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