Dynamic Character Basemesh Creation

via Freelancer ·

Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m looking for a clean, well-topologized character basemesh that I can easily adapt for different projects. The model will ultimately be used for “uyugluma,” so please keep the geometry light and flexible enough for rapid iteration.

Key points I need you to cover:
• Dynamic proportions and edge loops that deform smoothly.
• Quads only, with even polygon distribution for subdivision.
• Named, organized layers and groups so I can isolate body parts quickly.
• A neutral A-pose (or slightly relaxed T-pose) and non-overlapping UVs.

Style requirement: the baseline look should follow the “3s” direction I specified—feel free to interpret that creatively, but keep it consistent across the entire mesh.

Please provide the source file (Maya, Blender, or similar), an exported FBX, and a brief note explaining any custom shaders or rigs you include. If you have previous basemesh examples, linking them will help me choose the right person.
3d rendering maya 3d modelling 3d animation blender 3d rigging 3d graphic design 3d art
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