Custom Fantasy Minecraft Adventure Map
Budget / Salary£20–250
TypeFreelance project
LocationRemote
Posted2 hours ago
I’d like a D&D / Pathfinder–inspired Minecraft map that plays more like a tabletop campaign than a standard survival seed. The core of the project is a branching fantasy-adventure storyline: decisions at key points should open or close quests, alter NPC dialogue, and change the ending a player reaches.
The world itself needs to feel alive. I picture a seamless mix of lush forests and towering mountains, sun-blasted desert ruins, and scattered island outposts so exploration never feels repetitive. Players should gather their own resources—mining diamonds, chopping wood, farming food—rather than receiving pre-built gear. Town hubs with functional shops, blacksmiths, and taverns will serve as quest centers and side-mission drop-offs, while the wilderness hosts progressively tougher monsters and hidden dungeons.
Combat encounters, puzzle rooms, and dialogue events can be driven with command blocks, datapacks, or lightweight plugins; whichever method you prefer as long as the map runs on a standard Java Edition server without mandatory client-side mods. Custom mobs and boss mechanics are encouraged as long as they fit the fantasy tone.
Deliverables I’ll need:
• Complete world save (Java Edition) with all redstone, command blocks, datapacks, and any custom resource pack included
• A short setup guide so I can load the map on my server and ensure quests, merchants, and branching paths work as intended
• A spoiler-free walkthrough or flowchart showing the main decision points and endings
If this sounds like your realm of expertise, let’s discuss timeline and the best way to weave an unforgettable tabletop-style adventure into Minecraft.
The world itself needs to feel alive. I picture a seamless mix of lush forests and towering mountains, sun-blasted desert ruins, and scattered island outposts so exploration never feels repetitive. Players should gather their own resources—mining diamonds, chopping wood, farming food—rather than receiving pre-built gear. Town hubs with functional shops, blacksmiths, and taverns will serve as quest centers and side-mission drop-offs, while the wilderness hosts progressively tougher monsters and hidden dungeons.
Combat encounters, puzzle rooms, and dialogue events can be driven with command blocks, datapacks, or lightweight plugins; whichever method you prefer as long as the map runs on a standard Java Edition server without mandatory client-side mods. Custom mobs and boss mechanics are encouraged as long as they fit the fantasy tone.
Deliverables I’ll need:
• Complete world save (Java Edition) with all redstone, command blocks, datapacks, and any custom resource pack included
• A short setup guide so I can load the map on my server and ensure quests, merchants, and branching paths work as intended
• A spoiler-free walkthrough or flowchart showing the main decision points and endings
If this sounds like your realm of expertise, let’s discuss timeline and the best way to weave an unforgettable tabletop-style adventure into Minecraft.
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