Cross-Platform Hospital Tycoon Game
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted1 hour ago
ATTENTION: PLEASE ENSURE YOU READ THE PROJECT REQUIREMENTS AND UNDERSTAND THE ASSETS ART.
ANY BOT BID WILL AUTOMATICALLY BE REJECTED
------ >To be verified your ability to work: Please make a prototype demo video and send to me through chat. Thank you.
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I want to turn the pixel-art pack at https://gainpips.itch.io/hospital-staff-patients into a full mobile hospital-management tycoon for both Android and iPhone/iPad. The art set should be used exactly as it is, so the code and UI need to respect its scale, palette, and proportions.
Core gameplay revolves around three intertwined loops: players build and expand new hospital rooms, hire and schedule doctors, nurses, and other staff, then treat incoming patients while continually upgrading equipment to keep satisfaction and profits rising. Smooth drag-and-drop room placement, incremental unlocking of facilities, and clear resource dashboards are essential to make that flow satisfying on touch screens.
I am happy with any well-documented engine—Unity, Godot, or a comparable cross-platform framework—as long as performance is solid on mid-range phones.
Deliverables
• Playable builds: Android APK + iOS TestFlight/IPA
• Complete, compile-ready project source with comments
• Brief setup guide so I can open, tweak, and export future versions myself
Acceptance criteria will be a fully functional tutorial level that demonstrates room construction, staff hiring, and at least one diagnosis-treatment-discharge cycle while keeping the original asset visuals intact.
ANY BOT BID WILL AUTOMATICALLY BE REJECTED
------ >To be verified your ability to work: Please make a prototype demo video and send to me through chat. Thank you.
---------
I want to turn the pixel-art pack at https://gainpips.itch.io/hospital-staff-patients into a full mobile hospital-management tycoon for both Android and iPhone/iPad. The art set should be used exactly as it is, so the code and UI need to respect its scale, palette, and proportions.
Core gameplay revolves around three intertwined loops: players build and expand new hospital rooms, hire and schedule doctors, nurses, and other staff, then treat incoming patients while continually upgrading equipment to keep satisfaction and profits rising. Smooth drag-and-drop room placement, incremental unlocking of facilities, and clear resource dashboards are essential to make that flow satisfying on touch screens.
I am happy with any well-documented engine—Unity, Godot, or a comparable cross-platform framework—as long as performance is solid on mid-range phones.
Deliverables
• Playable builds: Android APK + iOS TestFlight/IPA
• Complete, compile-ready project source with comments
• Brief setup guide so I can open, tweak, and export future versions myself
Acceptance criteria will be a fully functional tutorial level that demonstrates room construction, staff hiring, and at least one diagnosis-treatment-discharge cycle while keeping the original asset visuals intact.
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