Cross-Platform 3D Pool Game Wallet
Budget / Salary$100–500
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m building a full-featured eight-ball pool experience and the financial backbone that powers it, so the technical weight of this job is split evenly between gameplay and payments. Players must be able to install the app on both desktop and mobile, create or join a match, stake USDT, and cash out their winnings without ever leaving the game.
On the game side I expect true 3D physics, smooth cue control, realistic lighting, sound, and social features such as quick chat and spectator mode. Whether you favour Unity, Unreal Engine, or another proven toolset, the same codebase should compile cleanly for Windows/macOS and iOS/Android.
For the wallet layer the only coin I need live on day one is USDT. Deposits, in-game wagers, and instant withdrawals are mandatory, wrapped in a clean interface that feels native to each platform. I’d like the contract/API architecture kept modular so adding Bitcoin or Ethereum later is straightforward. KYC hooks, rate-limited withdrawals, and basic admin reporting (volume, active users, game results) round out the back office.
Successful delivery means:
• PC, iOS, and Android builds install and run without crashes
• Ball physics and game rules match standard eight-ball regulations
• A test USDT transaction moves from external wallet into the in-game balance and back out again on first attempt
• Source code, build scripts, and brief developer documentation handed over
If you have shipped real-time multiplayer titles and have hands-on Web3 or stablecoin experience, let’s talk details.
On the game side I expect true 3D physics, smooth cue control, realistic lighting, sound, and social features such as quick chat and spectator mode. Whether you favour Unity, Unreal Engine, or another proven toolset, the same codebase should compile cleanly for Windows/macOS and iOS/Android.
For the wallet layer the only coin I need live on day one is USDT. Deposits, in-game wagers, and instant withdrawals are mandatory, wrapped in a clean interface that feels native to each platform. I’d like the contract/API architecture kept modular so adding Bitcoin or Ethereum later is straightforward. KYC hooks, rate-limited withdrawals, and basic admin reporting (volume, active users, game results) round out the back office.
Successful delivery means:
• PC, iOS, and Android builds install and run without crashes
• Ball physics and game rules match standard eight-ball regulations
• A test USDT transaction moves from external wallet into the in-game balance and back out again on first attempt
• Source code, build scripts, and brief developer documentation handed over
If you have shipped real-time multiplayer titles and have hands-on Web3 or stablecoin experience, let’s talk details.
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