Cinematic High-Poly Character Modeling

via Freelancer ·

Budget / Salary₹1,500–12,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I need a high-poly hero-level character model that will hold up in close-up, cinematic animation shots. The design is already sketched; what I’m missing is the detailed digital sculpt, clean production-ready topology, and polished textures that will let my animators jump straight into motion.

Here’s exactly what I’m after:
• A fully sculpted, high-resolution character (ZBrush or comparable) with realistic anatomical detail and expressive facial features
• Retopology for smooth deformations in animation, delivered as a clean quad mesh
• UVs laid out logically and without stretching
• 4K PBR texture set (albedo, roughness, metalness, normal, displacement) that matches the concept art
• Files supplied in both the native sculpt format and a universal format (FBX/OBJ)

Acceptance criteria
• No visible artefacts at 4K render resolution
• Edge flow supports full-body and facial rigging tests I will run in Maya
• Texture maps align perfectly to the UVs with no seams when viewed under a neutral HDRI light

If you’ve shipped high-poly cinematic characters before and can turn around a clean, production-ready asset, let’s talk timeline and milestones.
3d rendering 3d modelling 3d animation 3d design blender 3d rigging 3d visualization 3d graphic design
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