Cinematic Explosion & Smoke Simulations, water and all type VFX simulation
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted1 hour ago
I need a Houdini-driven specialist who can build large-scale explosions, roiling fire, thick smoke columns, and drifting dust that stand up to a close, cinematic lens. The shots are for a live-action sequence, so photoreal motion, scale, and interaction with practical elements are essential.
You’ll own the full simulation cycle inside Houdini—sourcing, forces, pyro setup, and sparse caches—then hand off clean VDBs or Alembic files ready for lighting in Maya. Quick OpenGL previews are fine for sign-off, but the final delivery must include:
• Houdini hip files with non-commercial assets stripped
• Final VDB/Alembic caches properly named and organized by shot
• Playblast or Flipbook previews (1920×1080, H.264) showing the approved takes
I already have camera tracks and scene geometry prepped in Maya/Arnold. If you prefer Redshift, just flag it early so we stay consistent.
When you reply, link to past work that demonstrates realistic explosions, fire, smoke, or dust shots—ideally breakdowns so I can see your simulation approach. No need for a full proposal; solid reels speak louder than words.
Turnaround is flexible as long as we lock a schedule together and maintain steady progress checkpoints. If you thrive on pyro-FX and want to bring some blockbuster heat to screen, let’s get started.
You’ll own the full simulation cycle inside Houdini—sourcing, forces, pyro setup, and sparse caches—then hand off clean VDBs or Alembic files ready for lighting in Maya. Quick OpenGL previews are fine for sign-off, but the final delivery must include:
• Houdini hip files with non-commercial assets stripped
• Final VDB/Alembic caches properly named and organized by shot
• Playblast or Flipbook previews (1920×1080, H.264) showing the approved takes
I already have camera tracks and scene geometry prepped in Maya/Arnold. If you prefer Redshift, just flag it early so we stay consistent.
When you reply, link to past work that demonstrates realistic explosions, fire, smoke, or dust shots—ideally breakdowns so I can see your simulation approach. No need for a full proposal; solid reels speak louder than words.
Turnaround is flexible as long as we lock a schedule together and maintain steady progress checkpoints. If you thrive on pyro-FX and want to bring some blockbuster heat to screen, let’s get started.
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