Cartoon Lizardmen Top-Down Tokens
Budget / Salary£250–750
TypeFreelance project
LocationRemote
Posted21 minutes ago
I need a batch of lizard-folk character tokens created in Daz3D and rendered from a true top-down, orthographic camera so there is absolutely no perspective distortion. Each image must read clearly on a tabletop grid and match a simple, flat cartoon aesthetic produced with a non-photorealistic (NPR) pass—think bold outlines, limited shading, and bright, solid colours.
The work starts in Daz3D: pose or kit-bash suitable lizardmen, apply stylised textures or shaders, and then run the NPR filter. From there, export transparent-background PNGs ready for use as virtual-tabletop or print-and-play tokens. I do not need full battle maps or terrain; only the character tokens themselves.
Deliverables
• Top-down, orthographic PNGs of each lizardman at game-ready resolution (transparent background)
• The saved Daz3D scene files so I can re-pose or recolour later
• A quick preview sheet showing all tokens side by side for easy reference
Acceptance criteria
• No perspective skew visible when the token is placed on a square grid
• Clean edges with no halo or artefact against varied backgrounds
• Style consistency across every token (line weight, palette, shading)
Please keep the workflow entirely inside Daz3D (no external sculpting required) and rely on its built-in NPR capabilities for the flat look. If something in the brief is unclear, flag it before starting so we nail the style in the first pass.
The work starts in Daz3D: pose or kit-bash suitable lizardmen, apply stylised textures or shaders, and then run the NPR filter. From there, export transparent-background PNGs ready for use as virtual-tabletop or print-and-play tokens. I do not need full battle maps or terrain; only the character tokens themselves.
Deliverables
• Top-down, orthographic PNGs of each lizardman at game-ready resolution (transparent background)
• The saved Daz3D scene files so I can re-pose or recolour later
• A quick preview sheet showing all tokens side by side for easy reference
Acceptance criteria
• No perspective skew visible when the token is placed on a square grid
• Clean edges with no halo or artefact against varied backgrounds
• Style consistency across every token (line weight, palette, shading)
Please keep the workflow entirely inside Daz3D (no external sculpting required) and rely on its built-in NPR capabilities for the flat look. If something in the brief is unclear, flag it before starting so we nail the style in the first pass.
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