Cartoon 3D Game Asset Design
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted1 day ago
For my upcoming game I need a lively, cartoon-style 3D asset—either a character or a small scene—ready to drop straight into Unity without additional cleanup. The look should be vibrant and exaggerated rather than realistic, with clean topology that keeps performance high on mobile and desktop builds.
Game engine compatibility is essential, so the model must be delivered in FBX (OBJ as secondary), fully UV-unwrapped, and accompanied by PBR textures (albedo, normal, roughness, metallic). If it is a character, please include a basic humanoid rig and simple idle/walk animations; if it is a scene, modular pieces that tile neatly will help me extend the environment later.
Deliverables
• Final 3D model in FBX + OBJ
• 2K PBR texture set (PNG/TGA)
• Unity-ready prefab or package
• Rigged & animated (if character) / modular pieces (if scene)
• Source file from your preferred tool (Blender, Maya, etc.)
Acceptance criteria
• Cartoon-like visual style that matches sample references I will supply after kickoff
• Polycount under 15k tris for characters, under 50k for full scene
• No visible mesh or UV errors when imported into Unity URP
Once I import the asset and see it running smoothly with the included textures and animations, the job will be considered complete.
Game engine compatibility is essential, so the model must be delivered in FBX (OBJ as secondary), fully UV-unwrapped, and accompanied by PBR textures (albedo, normal, roughness, metallic). If it is a character, please include a basic humanoid rig and simple idle/walk animations; if it is a scene, modular pieces that tile neatly will help me extend the environment later.
Deliverables
• Final 3D model in FBX + OBJ
• 2K PBR texture set (PNG/TGA)
• Unity-ready prefab or package
• Rigged & animated (if character) / modular pieces (if scene)
• Source file from your preferred tool (Blender, Maya, etc.)
Acceptance criteria
• Cartoon-like visual style that matches sample references I will supply after kickoff
• Polycount under 15k tris for characters, under 50k for full scene
• No visible mesh or UV errors when imported into Unity URP
Once I import the asset and see it running smoothly with the included textures and animations, the job will be considered complete.
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