Build Original Chess Platform Ecosystem
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted2 hours ago
Looking for a team to quote a complete online chess platform (web + Android + iPhone)
I want to know your price, how long it would take, and whether you have built something similar. No templates or clones: everything must be original.
SCOPE
1. Real-time play: blitz, rapid and classical games with clock, increment, rematch, draw offers, resign, and reconnection if the connection drops.
2. Own rating system (Elo/Glicko style) per time control.
3. Automatic tournaments: Arena format (time-based, with berserk) and Swiss, with registration, pairings, tie-break standings and podium.
4. Computer opponents with different levels and human-like styles, plus engine game analysis.
5. Tactics and puzzles with player progress.
6. Live classes: teacher and students with voice (and controlled video), synced board and whiteboard.
7. Profiles, verified titles, badges, friends, chat and a social wall with posts.
8. Paid plans (free + two subscription tiers) with payment gateway.
9. Admin panel: users, tournaments, payments, moderation and anti-cheating.
10. Fully original design: exclusive piece set, boards, original sounds (move, capture, check, clock, game end), icons, typography and brand.
11. Android and iPhone apps, and it must look right on phones, notched iPhones, iPad, laptops and ultra-wide monitors.
12. Spanish and English.
ANSWER THESE (proposals missing any will not be reviewed)
1. Write the word CASTLING on the first line.
2. Total price and price per phase.
3. Total time and time per phase.
4. How many people would work on it and what each one does (development, design, sound, QA).
5. Links to similar projects you built: chess, real-time multiplayer games or live video platforms. Tell me which part you did.
6. Which technologies you would use and why.
7. How you would keep games from desyncing or getting lost when someone disconnects.
8. Monthly server cost with 1,000 and with 10,000 concurrent players.
9. Your monthly maintenance fee after delivery.
10. Confirm that all code, designs and sounds become 100% mine once paid.
Payment by delivered and tested milestones. We sign an NDA before sharing more details.
I want to know your price, how long it would take, and whether you have built something similar. No templates or clones: everything must be original.
SCOPE
1. Real-time play: blitz, rapid and classical games with clock, increment, rematch, draw offers, resign, and reconnection if the connection drops.
2. Own rating system (Elo/Glicko style) per time control.
3. Automatic tournaments: Arena format (time-based, with berserk) and Swiss, with registration, pairings, tie-break standings and podium.
4. Computer opponents with different levels and human-like styles, plus engine game analysis.
5. Tactics and puzzles with player progress.
6. Live classes: teacher and students with voice (and controlled video), synced board and whiteboard.
7. Profiles, verified titles, badges, friends, chat and a social wall with posts.
8. Paid plans (free + two subscription tiers) with payment gateway.
9. Admin panel: users, tournaments, payments, moderation and anti-cheating.
10. Fully original design: exclusive piece set, boards, original sounds (move, capture, check, clock, game end), icons, typography and brand.
11. Android and iPhone apps, and it must look right on phones, notched iPhones, iPad, laptops and ultra-wide monitors.
12. Spanish and English.
ANSWER THESE (proposals missing any will not be reviewed)
1. Write the word CASTLING on the first line.
2. Total price and price per phase.
3. Total time and time per phase.
4. How many people would work on it and what each one does (development, design, sound, QA).
5. Links to similar projects you built: chess, real-time multiplayer games or live video platforms. Tell me which part you did.
6. Which technologies you would use and why.
7. How you would keep games from desyncing or getting lost when someone disconnects.
8. Monthly server cost with 1,000 and with 10,000 concurrent players.
9. Your monthly maintenance fee after delivery.
10. Confirm that all code, designs and sounds become 100% mine once paid.
Payment by delivered and tested milestones. We sign an NDA before sharing more details.
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