3D Artist Needed For Game Asset Creation
Budget / Salary₹1,500–3,000
TypeFreelance project
LocationRemote
Posted45 minutes ago
We are seeking a skilled 3D Environment and Prop Artist to create a modular, optimized, and game-ready asset pack for an Unreal Engine game project.
Your core responsibility will be analyzing reference images provided in chat to break down environments into reusable modular pieces, hero props, trimsheets, and decals, allowing us to build diverse houses and scenes from the kit.
Key Responsibilities
Visual Breakdown: Analyze reference images to identify and plan necessary modular building blocks, architectural trims, and supporting props.
Modular Architecture: Design reusable, grid-snapping structural components utilizing efficient trimsheet workflows.
Prop & Decal Creation: Model supporting background and hero props alongside custom surface decals to enhance environmental storytelling.
Texturing & PBR: Deliver high-end, realistic texturing using industry-standard tools (Substance Painter, Substance Designer, Photoshop, etc.).
Optimization: Ensure clean topology, appropriate polycounts, and properly packed texture maps optimized for real-time game engines.
Technical Requirements
Engine: Unreal Engine (PBR pipeline compatibility required).
Software: Open choice (Blender, Maya, Substance Painter, Substance Designer, etc.).
Key Deliverables: Modular building kits, trimsheets, props, decals, and game-ready FBX/texture assets.
How to Apply
Please share your portfolio showcasing modular environment design, PBR texturing work, and examples of architectural breakdowns from reference.
Your core responsibility will be analyzing reference images provided in chat to break down environments into reusable modular pieces, hero props, trimsheets, and decals, allowing us to build diverse houses and scenes from the kit.
Key Responsibilities
Visual Breakdown: Analyze reference images to identify and plan necessary modular building blocks, architectural trims, and supporting props.
Modular Architecture: Design reusable, grid-snapping structural components utilizing efficient trimsheet workflows.
Prop & Decal Creation: Model supporting background and hero props alongside custom surface decals to enhance environmental storytelling.
Texturing & PBR: Deliver high-end, realistic texturing using industry-standard tools (Substance Painter, Substance Designer, Photoshop, etc.).
Optimization: Ensure clean topology, appropriate polycounts, and properly packed texture maps optimized for real-time game engines.
Technical Requirements
Engine: Unreal Engine (PBR pipeline compatibility required).
Software: Open choice (Blender, Maya, Substance Painter, Substance Designer, etc.).
Key Deliverables: Modular building kits, trimsheets, props, decals, and game-ready FBX/texture assets.
How to Apply
Please share your portfolio showcasing modular environment design, PBR texturing work, and examples of architectural breakdowns from reference.
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