Blender Full Vehicle 3D Model
Budget / Salary₹600–1,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m looking for a skilled Blender artist to build a complete, production-ready 3D model of a vehicle or machine from scratch. The end result should be a clean, well-organized .blend file that I can open and edit without surprises.
Please model every major exterior and visible interior component, keep the scale realistic, and name your collections logically so I can find things fast. Efficient, manifold geometry is important—no stray verts, overlapping faces, or non-manifold edges. If you unwrap UVs and add basic materials, that’s a plus, but the core priority is accurate, editable geometry.
When the file loads in Blender I expect:
• A single, centered origin at real-world scale
• Collections grouped by main assemblies (body, wheels, interior, etc.)
• Clean topology suitable for subdivision or baking as needed
Seating configuration:
Two occupants seated in tandem, with the driver in front and the passenger directly behind.
Exterior design:
Sharp geometric body panels, sculpted yellow surfaces, black lower cladding, and dark tinted windows.
- Narrower cabin than a conventional two-seat car.
- Compact frontal area, potentially reducing aerodynamic drag.
- A cockpit-style seating experience. ( Unlike a conventional car with two seats side by side, your vehicle places the driver at the front and the passenger behind the driver, along the vehicle's longitudinal centreline.)
- A central driving position can improve symmetry and visibility.
- The rear passenger needs adequate legroom, headroom, ventilation, and entry clearance.
Wheel design:
Large black wheels with wide tires and enclosed aerodynamic wheel hubs.
Overall character:
A blend of a futuristic motorcycle, a micro sports car, and an enclosed personal mobility vehicle.
Deliver the native .blend file along with any texture maps you create. If you have questions about reference images, polycount targets, or specific mechanical details, let me know and I’ll supply whatever you need so you can work confidently.
Looking forward to seeing your approach and getting this vehicle ready for the next stage of the pipeline.
Please model every major exterior and visible interior component, keep the scale realistic, and name your collections logically so I can find things fast. Efficient, manifold geometry is important—no stray verts, overlapping faces, or non-manifold edges. If you unwrap UVs and add basic materials, that’s a plus, but the core priority is accurate, editable geometry.
When the file loads in Blender I expect:
• A single, centered origin at real-world scale
• Collections grouped by main assemblies (body, wheels, interior, etc.)
• Clean topology suitable for subdivision or baking as needed
Seating configuration:
Two occupants seated in tandem, with the driver in front and the passenger directly behind.
Exterior design:
Sharp geometric body panels, sculpted yellow surfaces, black lower cladding, and dark tinted windows.
- Narrower cabin than a conventional two-seat car.
- Compact frontal area, potentially reducing aerodynamic drag.
- A cockpit-style seating experience. ( Unlike a conventional car with two seats side by side, your vehicle places the driver at the front and the passenger behind the driver, along the vehicle's longitudinal centreline.)
- A central driving position can improve symmetry and visibility.
- The rear passenger needs adequate legroom, headroom, ventilation, and entry clearance.
Wheel design:
Large black wheels with wide tires and enclosed aerodynamic wheel hubs.
Overall character:
A blend of a futuristic motorcycle, a micro sports car, and an enclosed personal mobility vehicle.
Deliver the native .blend file along with any texture maps you create. If you have questions about reference images, polycount targets, or specific mechanical details, let me know and I’ll supply whatever you need so you can work confidently.
Looking forward to seeing your approach and getting this vehicle ready for the next stage of the pipeline.
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