Aviator Mobile Game Development
Budget / Salary₹12,500–37,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m ready to turn my aviator-themed concept into a polished mobile game and need an experienced game developer to guide the build from prototype to store release. While I haven’t locked down a single platform yet, I’m open to iOS, Android, or a simultaneous launch on both—please advise on the most efficient route based on your past successes.
At its core the game should capture the thrill of flight with intuitive touch controls, crisp visuals, and smooth performance on modern phones. I’m still weighing how casual or competitive the final experience should feel, so your insight on balancing quick-play fun with deeper progression mechanics will be valuable.
Potential feature areas we can explore together:
• Aircraft customization systems that keep players invested
• Global or friend leaderboards to boost replay value
• A fair in-game purchase flow that respects users while generating revenue
You’ll handle full cycle development—design, coding, basic art integration, testing, and helping me publish to the relevant app stores. I’ll supply branding materials and any additional art or audio we decide is necessary.
Please share:
• A brief outline of your preferred engine or framework (Unity, Unreal, Godot, etc.) and why it fits this project
• Links to flight or arcade titles you’ve shipped
• Your estimated timeline for an initial playable build and final release
I’m keen to start quickly, collaborate closely, and iterate until we have a standout aviator game players will love.
At its core the game should capture the thrill of flight with intuitive touch controls, crisp visuals, and smooth performance on modern phones. I’m still weighing how casual or competitive the final experience should feel, so your insight on balancing quick-play fun with deeper progression mechanics will be valuable.
Potential feature areas we can explore together:
• Aircraft customization systems that keep players invested
• Global or friend leaderboards to boost replay value
• A fair in-game purchase flow that respects users while generating revenue
You’ll handle full cycle development—design, coding, basic art integration, testing, and helping me publish to the relevant app stores. I’ll supply branding materials and any additional art or audio we decide is necessary.
Please share:
• A brief outline of your preferred engine or framework (Unity, Unreal, Godot, etc.) and why it fits this project
• Links to flight or arcade titles you’ve shipped
• Your estimated timeline for an initial playable build and final release
I’m keen to start quickly, collaborate closely, and iterate until we have a standout aviator game players will love.
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