Automated Ad-Viewing Mobile App
Budget / Salary₹12,500–37,500
TypeFreelance project
LocationRemote
Posted3 hours ago
I need a cross-platform mobile app that plays and cycles through approximately 1,000 rewarded video ads every day without manual intervention. The goal is straightforward: maximise daily ad impressions so revenue generated by each completed view is captured, recorded, and presented in an in-app earnings dashboard.
Core workflow
• On launch the app should authenticate the user, pull available ads from a configurable ad network SDK (Google AdMob, Unity Ads, or a similar provider we can discuss), then automatically queue, play, and refresh ads until the daily quota is met.
• Each impression must be logged locally and sent to a simple back-end or cloud function so I can track totals in real time.
• A progress bar or counter should show ads watched versus the 1,000-view target.
• At midnight (device time) the count resets and starts again.
Platform & tech requirements
• Native or hybrid build that runs smoothly on both iOS and Android.
• Background operation or picture-in-picture where policy allows, while respecting each store’s guidelines.
• Lightweight back-end (Firebase or similar) to manage user accounts and store daily view stats.
• Clean, minimal UI—just start/stop, metrics, and payout history.
Acceptance criteria
1. Successfully completes 1,000 video ad views in a 24-hour test on both platforms.
2. Accurate, real-time view count appears in the dashboard and matches back-end logs.
3. Codebase builds without errors in Xcode and Android Studio and passes store compliance checks for ad content.
4. Clear documentation covering setup, SDK/API keys, and deployment steps.
Please highlight previous experience automating ad workflows, working with mobile ad SDKs, or building revenue-tracking dashboards. Source code and compiled builds for both operating systems are required at hand-off.
Core workflow
• On launch the app should authenticate the user, pull available ads from a configurable ad network SDK (Google AdMob, Unity Ads, or a similar provider we can discuss), then automatically queue, play, and refresh ads until the daily quota is met.
• Each impression must be logged locally and sent to a simple back-end or cloud function so I can track totals in real time.
• A progress bar or counter should show ads watched versus the 1,000-view target.
• At midnight (device time) the count resets and starts again.
Platform & tech requirements
• Native or hybrid build that runs smoothly on both iOS and Android.
• Background operation or picture-in-picture where policy allows, while respecting each store’s guidelines.
• Lightweight back-end (Firebase or similar) to manage user accounts and store daily view stats.
• Clean, minimal UI—just start/stop, metrics, and payout history.
Acceptance criteria
1. Successfully completes 1,000 video ad views in a 24-hour test on both platforms.
2. Accurate, real-time view count appears in the dashboard and matches back-end logs.
3. Codebase builds without errors in Xcode and Android Studio and passes store compliance checks for ad content.
4. Clear documentation covering setup, SDK/API keys, and deployment steps.
Please highlight previous experience automating ad workflows, working with mobile ad SDKs, or building revenue-tracking dashboards. Source code and compiled builds for both operating systems are required at hand-off.
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