Autodesk Maya: Humanoid Character Design
Budget / SalaryA$30–250
TypeFreelance project
LocationRemote
Posted2 hours ago
**Title: Autodesk Maya 3D Humanoid Character Modelling Project**
I am looking for an experienced **Autodesk Maya 3D character artist** to create a complete humanoid character based on provided concept references.
### Project Requirements
The final character should include:
* Humanoid character model
* Maximum approximately **10,000 polygons** for the main character
* Maximum approximately **5,000 polygons** for accessories/props
* Clean, professional topology
* Quad-based polygon faces
* Smooth and logical edge flow
* No non-manifold geometry
* Good human anatomy and proportions
* Clothing, accessories and/or props
* Character appearance closely matching the supplied concept design
* Suitable topology for deformation and real-time rendering
* Clean and organised Autodesk Maya project
### Required Deliverables
* Complete Autodesk Maya scene file (.ma or .mb)
* Exported character model in **FBX or OBJ**
* Character turnaround/model presentation
* Front view
* Back view
* Side view
* 3/4 view
* Wireframe/topology screenshots
* Final rendered screenshots
* All relevant source/project files
### Quality Expectations
I am looking for:
* Strong character anatomy
* Good proportions
* Clean modelling
* Professional edge flow
* Even polygon distribution
* Detailed clothing and accessories
* Good silhouette
* Strong overall visual quality
* Game/real-time-ready modelling standards
Please keep the model within the specified polygon limits.
### Freelancer Requirements
Please apply only if you have experience with:
* Autodesk Maya
* 3D character modelling
* Human anatomy
* Character topology
* Retopology
* Game-ready/real-time characters
When applying, please send examples of your previous **humanoid character work**, especially models where the wireframe/topology can be seen.
Please include:
1. Your fixed price
2. Estimated completion time
3. Examples of similar work
4. Confirmation that you can provide all Maya source files and FBX/OBJ exports
I will provide the character concept/reference details after selecting the freelancer.
I am looking for an experienced **Autodesk Maya 3D character artist** to create a complete humanoid character based on provided concept references.
### Project Requirements
The final character should include:
* Humanoid character model
* Maximum approximately **10,000 polygons** for the main character
* Maximum approximately **5,000 polygons** for accessories/props
* Clean, professional topology
* Quad-based polygon faces
* Smooth and logical edge flow
* No non-manifold geometry
* Good human anatomy and proportions
* Clothing, accessories and/or props
* Character appearance closely matching the supplied concept design
* Suitable topology for deformation and real-time rendering
* Clean and organised Autodesk Maya project
### Required Deliverables
* Complete Autodesk Maya scene file (.ma or .mb)
* Exported character model in **FBX or OBJ**
* Character turnaround/model presentation
* Front view
* Back view
* Side view
* 3/4 view
* Wireframe/topology screenshots
* Final rendered screenshots
* All relevant source/project files
### Quality Expectations
I am looking for:
* Strong character anatomy
* Good proportions
* Clean modelling
* Professional edge flow
* Even polygon distribution
* Detailed clothing and accessories
* Good silhouette
* Strong overall visual quality
* Game/real-time-ready modelling standards
Please keep the model within the specified polygon limits.
### Freelancer Requirements
Please apply only if you have experience with:
* Autodesk Maya
* 3D character modelling
* Human anatomy
* Character topology
* Retopology
* Game-ready/real-time characters
When applying, please send examples of your previous **humanoid character work**, especially models where the wireframe/topology can be seen.
Please include:
1. Your fixed price
2. Estimated completion time
3. Examples of similar work
4. Confirmation that you can provide all Maya source files and FBX/OBJ exports
I will provide the character concept/reference details after selecting the freelancer.
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