Auto Sprunki Battle Game Development

via Freelancer ·

Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted2 hours ago
I need a Unity-built WebGL game that recreates the “Round 1” Sprunki battle shown in the reference video. When the match loads, a roster of Sprunki characters must spawn, move, fight, trigger random events, eliminate one another, display live rankings, and crown a single winner—completely without player input. Every launch should feel fresh through RNG-driven behaviour, timing, and outcomes.

Round 1 has to mirror the video’s pacing, camera work, and on-screen UI, yet the project architecture must stay open so I can keep plugging in new, crazier rounds later without rewriting core systems. Please keep the code clean, commented, and modular (separate round manager, event generator, character AI, and UI layers).

Target device: modern browsers via Unity WebGL.
Visual style: crisp 2D sprites (exactly like the clip).

Deliverables
• Fully functional Round 1 scene that matches the video one-for-one
• Unity project folder ready for additional rounds (prefab-driven, scriptable objects, clear documentation)
• WebGL build and simple upload instructions
• Short setup guide that shows me where to drop new art, tweak probabilities, and register future rounds

When you reply, include:
1. Your fixed price and estimated timeline
2. A link to similar auto-battler or Unity WebGL work in your portfolio
3. Any questions that will help you quote accurately

I’m aiming to award quickly and start at once.
game design c# programming c++ programming unity 3d game development 2d game art unity game programming
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