Animated 3D Game Asset Creation for faisal
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m building an entertainment-focused game and need a talented 3D artist who can jump in right away to craft fully-game-ready assets. The priority is a single model—modeled, textured, rigged, and with its core animation loops—delivered in an optimized format suitable for real-time engines such as Unity or Unreal. I will supply concept sketches and style references as soon as we start so you can stay aligned with the look and feel of the project.
Because timing is critical, please bid only if you can begin immediately and work quickly without sacrificing quality. Experience creating efficient topology, clean UVs, and PBR materials is essential, and I’m counting on you to keep poly counts sensible while still achieving a polished, engaging result.
Deliverables
• One complete, game-ready 3D model (FBX or comparable)
• Textures in 4K PNG or TGA (Albedo, Normal, Metallic/Roughness)
• Rigged skeleton compatible with Unity/Unreal humanoid setups
• At minimum: idle, walk/run, and basic action animation loops
• Any working files (Blender, Maya, 3ds Max, etc.) for future edits
Acceptance Criteria
• Model imports with no errors or flipped normals
• Animation loops play seamlessly in the target engine’s preview window
• Texture maps line up perfectly with no stretching
• Final asset meets performance benchmarks for real-time use
If you’re confident you can hit the ground running and deliver these assets ASAP, I’d love to see your portfolio and discuss the next steps.
Because timing is critical, please bid only if you can begin immediately and work quickly without sacrificing quality. Experience creating efficient topology, clean UVs, and PBR materials is essential, and I’m counting on you to keep poly counts sensible while still achieving a polished, engaging result.
Deliverables
• One complete, game-ready 3D model (FBX or comparable)
• Textures in 4K PNG or TGA (Albedo, Normal, Metallic/Roughness)
• Rigged skeleton compatible with Unity/Unreal humanoid setups
• At minimum: idle, walk/run, and basic action animation loops
• Any working files (Blender, Maya, 3ds Max, etc.) for future edits
Acceptance Criteria
• Model imports with no errors or flipped normals
• Animation loops play seamlessly in the target engine’s preview window
• Texture maps line up perfectly with no stretching
• Final asset meets performance benchmarks for real-time use
If you’re confident you can hit the ground running and deliver these assets ASAP, I’d love to see your portfolio and discuss the next steps.
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