Android Minigame Auto-Player & Ad Skipper
Budget / SalaryA$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I need an Android application that can step in and finish several puzzle-style minigames for me—specifically the Terramine and Atlas Earth puzzles I play daily—without any manual input on my side. While the app is running it should also skip every interstitial or rewarded ad the moment it is allowed, so gameplay flows continuously.
The core flow I have in mind is simple: launch the app, choose the target game session, let the auto-solver recognise the current puzzle state on screen, calculate the optimal moves, and execute them until the level is cleared. Immediately after, if an ad appears, it must locate and tap the “Skip” or “Close” prompt as soon as it becomes active.
I would like the solution built natively for Android; Kotlin or Java is fine as long as the final APK performs smoothly on recent versions (Android 11+). If computer-vision libraries such as ML Kit or OpenCV help with board recognition, feel free to use them. Anything that reduces battery or CPU usage is a plus.(tell me if u think another code wold suit
Because this is an evolving personal tool, I will want to jump on quick voice calls (Discord or similar) and get progress builds at agreed checkpoints—clear English communication is essential.
Acceptance criteria
• The app completes Terramine and Atlas Earth puzzle rounds unattended.
• Ads are skipped automatically without muting or speeding features (though code can be left open for those options later).
• Source code and a signed debug APK are delivered, with basic setup notes so I can rebuild in Android Studio.
If you have tackled similar automation or accessibility overlay projects before, tell me what approach you used and how you handled varying screen resolutions. I’m ready to start as soon as you can show a proof-of-concept auto-clear on one puzzle.must speak english (must be willing to voice chat)
The core flow I have in mind is simple: launch the app, choose the target game session, let the auto-solver recognise the current puzzle state on screen, calculate the optimal moves, and execute them until the level is cleared. Immediately after, if an ad appears, it must locate and tap the “Skip” or “Close” prompt as soon as it becomes active.
I would like the solution built natively for Android; Kotlin or Java is fine as long as the final APK performs smoothly on recent versions (Android 11+). If computer-vision libraries such as ML Kit or OpenCV help with board recognition, feel free to use them. Anything that reduces battery or CPU usage is a plus.(tell me if u think another code wold suit
Because this is an evolving personal tool, I will want to jump on quick voice calls (Discord or similar) and get progress builds at agreed checkpoints—clear English communication is essential.
Acceptance criteria
• The app completes Terramine and Atlas Earth puzzle rounds unattended.
• Ads are skipped automatically without muting or speeding features (though code can be left open for those options later).
• Source code and a signed debug APK are delivered, with basic setup notes so I can rebuild in Android Studio.
If you have tackled similar automation or accessibility overlay projects before, tell me what approach you used and how you handled varying screen resolutions. I’m ready to start as soon as you can show a proof-of-concept auto-clear on one puzzle.must speak english (must be willing to voice chat)
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