Among Us Basics Coach Needed
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m putting together a short learning programme for a group of 13- to 18-year-olds who are brand-new to Among Us. Your job is to walk them through the basics—rules, lobby setup, task mechanics, voting, and the simple tricks that make the first dozen matches fun instead of confusing.
The priority is clarity over high-level strategy; think “first steps” rather than advanced mind-games. I need someone who can keep explanations friendly, jargon-free and age-appropriate while still showing both Crewmate and Impostor perspectives. Live play-throughs on public or private lobbies, screen-sharing, and quick debriefs after each round work well, but I’m open to your preferred format as long as it keeps the teens engaged.
Deliverables I’d like to see:
• A series of live interactive sessions (voice chat on Discord or equivalent) totalling roughly 2–3 hours
• A concise, one-page reference sheet the students can keep for later matches
• A brief progress note at the end highlighting what each learner grasped and where they can improve
By the final session the teens should be able to join any casual lobby, understand their tasks or sabotage options without prompting, and vote with confidence. If this sounds like a match for your teaching style, let’s talk scheduling and get the first game night on the calendar.
The priority is clarity over high-level strategy; think “first steps” rather than advanced mind-games. I need someone who can keep explanations friendly, jargon-free and age-appropriate while still showing both Crewmate and Impostor perspectives. Live play-throughs on public or private lobbies, screen-sharing, and quick debriefs after each round work well, but I’m open to your preferred format as long as it keeps the teens engaged.
Deliverables I’d like to see:
• A series of live interactive sessions (voice chat on Discord or equivalent) totalling roughly 2–3 hours
• A concise, one-page reference sheet the students can keep for later matches
• A brief progress note at the end highlighting what each learner grasped and where they can improve
By the final session the teens should be able to join any casual lobby, understand their tasks or sabotage options without prompting, and vote with confidence. If this sounds like a match for your teaching style, let’s talk scheduling and get the first game night on the calendar.
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