AI Tool for Mobile Game
Budget / Salary₹37,500–75,000
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m building a mobile game and now need a specialised AI component that plugs straight into the project. The exact function is still open— it might end up driving smarter NPC behaviour, generating procedural levels on-the-fly, or even keeping difficulty perfectly tuned as players progress. I’d like to explore these options with you, weigh-up the technical pros and cons, then lock-in the approach that best fits the core gameplay loop.
The code must run efficiently on typical iOS and Android hardware, integrate cleanly with the existing game framework, and come with clear in-code comments plus a short usage guide so I can iterate on it later. A small test scene or demo level that showcases the feature in action will count as the final acceptance checkpoint.
If you have shipped AI features on mobile before and can point to concrete performance results, let’s talk through your plan, preferred libraries, and projected timeline so we can move straight to prototyping.
The code must run efficiently on typical iOS and Android hardware, integrate cleanly with the existing game framework, and come with clear in-code comments plus a short usage guide so I can iterate on it later. A small test scene or demo level that showcases the feature in action will count as the final acceptance checkpoint.
If you have shipped AI features on mobile before and can point to concrete performance results, let’s talk through your plan, preferred libraries, and projected timeline so we can move straight to prototyping.
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