Ad-Funded Game Development

via Freelancer ·

Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted5 hours ago
I have a game concept—currently codenamed “Ahmed”—that I want brought to life and set up to earn revenue primarily through in-game ads. Players should also have the option to unlock extra levels, characters, or other new content via an internal store, so both ad integration and a basic purchase system need to be in place.

Here’s what I need from you:
• Build the full game from concept to playable release, including art, UI, and core mechanics.
• Integrate a reliable ad network (AdMob, Unity Ads, or a solution you recommend) with rewarded, interstitial, and banner formats placed thoughtfully so they feel natural.
• Add a simple in-app purchasing flow that lets users buy additional levels, characters, or bundled content; purchases must unlock instantly and persist across sessions.
• Supply clean, well-commented source code, all original assets, and a signed release build ready for store submission.
• Provide a short hand-off document showing how to update ad IDs, add future content packs, and publish updates.

Acceptance will be based on:
1. Stable gameplay with no crashes on standard devices.
2. Ads display correctly and never block critical UI.
3. Purchased content unlocks reliably and remains after relaunch.
4. Delivery of source, assets, and build files exactly as agreed.

If you’re experienced in Unity, Unreal, Godot, or a comparable engine and can handle both the technical and creative sides, let’s discuss how we can turn “Ahmed” into a fun, revenue-generating experience.
mobile app development iphone unity 3d game development unreal engine unity godot game art
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