8-Bit Horror Character Animations
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m developing an 8-bit psychological-horror platformer in Godot and I need a pixel-art animator who can breathe life into my protagonist’s basic movements. The game plays from a classic side-view, so all frames must work seamlessly when flipped left or right inside the engine.
Your brief:
The immediate focus is on character movement and actions—specifically walking, running, and an eerie idle stance that hints at the story’s unease. No combat or death cycles yet; I want to nail the feel of simply existing in this unsettling world before we expand.
Because the project is running in Godot, each animation must come as a neatly aligned PNG sprite sheet (transparent background), ready to drop into an AnimatedSprite2D node. Think NES resolution and palette limits, but don’t be afraid to use modern shading tricks to push the horror vibe.
Deliverables
• One looping idle animation
• One looping walk cycle
• One looping run cycle
• Source sprite sheets plus individual frame PNGs
• Brief read-me noting frame order, frame rate, and any palette info
Acceptance
• Each loop feels smooth at 12-15 FPS in Godot
• Consistent sprite size and pivot point across all sheets
• No color banding or stray pixels outside the silhouette
If we click, future work will include attacks, fear reactions, and monster animations. I’m happy to provide concept art, a rough size guide, and the current Godot scene to test directly. Let’s make something unsettling together.
Your brief:
The immediate focus is on character movement and actions—specifically walking, running, and an eerie idle stance that hints at the story’s unease. No combat or death cycles yet; I want to nail the feel of simply existing in this unsettling world before we expand.
Because the project is running in Godot, each animation must come as a neatly aligned PNG sprite sheet (transparent background), ready to drop into an AnimatedSprite2D node. Think NES resolution and palette limits, but don’t be afraid to use modern shading tricks to push the horror vibe.
Deliverables
• One looping idle animation
• One looping walk cycle
• One looping run cycle
• Source sprite sheets plus individual frame PNGs
• Brief read-me noting frame order, frame rate, and any palette info
Acceptance
• Each loop feels smooth at 12-15 FPS in Godot
• Consistent sprite size and pivot point across all sheets
• No color banding or stray pixels outside the silhouette
If we click, future work will include attacks, fear reactions, and monster animations. I’m happy to provide concept art, a rough size guide, and the current Godot scene to test directly. Let’s make something unsettling together.
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