: 3D Previs / Layout Artist or Animator (3ds Max / Blender) – 10x 15-Sec Dynamic Action Shots

via Freelancer ·

Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
Looking for a talented 3D Animator or Previs/Layout Artist to animate a batch of ten 15-second sci-fi action-comedy shots (360 frames at 24 fps each) using primitive proxies.
What is already built:
• All environment geometry and primitive character proxies (capsules/blocks with directional face markers) are already built in
3ds Max (can be delivered as .max, .fbx, or .obj if you prefer working in Blender).
• No modeling, texturing, lighting, or skeletal character rigging is required.
What you need to do:
1. Primitive Blocking & Action Pacing: Animate the movement, physical interactions, and fast-paced action/dialogue timing of the primitive characters based on the script.
2. Dynamic Camera Work (Main Focus): Set up cinematic, blockbuster-style camera animation with cuts. Zero static cameras.
o I need organic handheld motion, subtle floating, breathing, whip-pans, and dynamic tracking suited for intense action.
o Important technical requirement: Subtle camera movements and micro-motions must be keyframe-animated manually via both the Camera and its Target (Aim)—DO NOT just slap a procedural Noise modifier/controller on the camera.
Deliverables (per shot):
• Native project file (.max or .blend) with clean scene organization and camera cuts set up on the timeline.
• Clean viewport playblast / preview render (.mp4, 1080p, 24 fps) in shaded/solid mode (NO wireframe/edged faces), with timecode overlay.
How to Apply & Free Sample Test:
• Please bid your total package price for all 10 shots (10 x 15 sec = 2.5 minutes total).
• Before awarding the full 10-shot contract, shortlisted candidates will be asked to do a quick, free 3–5 second camera & blocking sample on the provided base scene to verify your sense of action timing and manual Camera + Target animation
animation 3ds max 3d animation blender 3d layout 3d visualization 3d studio max
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